Commit graph

15 commits

Author SHA1 Message Date
orng a0be2e2fb5 refactor: remove aabb tls 2026-03-28 03:05:06 -05:00
Tropical 06c73c821c
Merge pull request #312 from 4jcraft/refactor/replace-sleep
refactor: replace win32 thread sleeping and yielding with `std::thread` primitives
2026-03-27 18:47:47 -05:00
orng 9fe3315112 refactor: remove vec3 tls 2026-03-26 13:37:01 -05:00
Tropical 8e94b763a7 refactor: remove usage of win32 Sleep function for this_thread::sleep_for 2026-03-25 19:12:11 -05:00
orng 1538074b4d refactor: remove integer caching 2026-03-25 02:47:51 -05:00
Tropical a403bf5a4a various iggy UI build fixes, format DLC folder 2026-03-22 12:36:33 -05:00
Tropical 90bdcd47d4 TU19: Merge Minecraft.Client/Platform/Common/Network
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2026-03-22 04:21:50 -05:00
Tropical 5f22cd8093 format Platform/Common/Network 2026-03-22 04:16:54 -05:00
notmatthewbeshay a2ddb7c2f0 Remove WinAPI ints from network and save helpers 2026-03-14 06:52:03 +11:00
notmatthewbeshay 9c9fff7366 Use standard message option arrays in network flows 2026-03-11 15:38:51 +11:00
notmatthewbeshay 828ab5e277 Use standard types in invite join flow 2026-03-11 15:38:48 +11:00
notmatthewbeshay c9f96cae17 Use standard callback params in network session updates 2026-03-11 15:38:48 +11:00
Echo J. 8a8280b242
GameNetworkManager: Fix incorrect infinity value redefinition
WaitForSingleObject() uses the maximum 32-bit value for specifying infinite timeout (while INFINITY might overflow that sized value back to 0) which caused the server wait event to not actually wait when compiled with Clang (and the game to be forever stuck on a black screen due to abnormal server state)
2026-03-10 20:00:07 +02:00
Tropical 66b10b8226 fix: remove vibecoded socket initialization fix 2026-03-09 09:52:47 -05:00
Tropical ad1e8369bc refactor: move Common to Platform/Common 2026-03-09 00:17:42 -05:00
Renamed from Common/Network/GameNetworkManager.cpp (Browse further)