Commit graph

10 commits

Author SHA1 Message Date
MatthewBeshay 2a3b891be8 refactor: relocate IPlatformNetwork/Leaderboard/Game interfaces to platform/
Pulls the three remaining platform-shaped interfaces out of app/common/
and into platform/network/, platform/leaderboard/ and platform/game/,
each with a function accessor + true no-op stub backend matching the
existing platform/profile/ template. Drops the duplicate
PlatformNetworkManagerInterface.h that was a stale copy of the same
type. Existing app-side singletons (LeaderboardManager,
LinuxLeaderboardManager, IPlatformNetworkStub, LinuxGame) keep working
unchanged - the structural fix is just that the interface they depend
on now lives in platform/ where it belongs.
2026-04-09 15:42:23 +10:00
MatthewBeshay cd4b39cf88 style: clang-format the entire project 2026-04-09 15:24:13 +10:00
MatthewBeshay 81c2eb82f0 fix: clear all build warnings and clean up review nits 2026-04-09 15:24:13 +10:00
MatthewBeshay b032e2a3a0 refactor: use function-local statics for platform accessors to dodge SIOF 2026-04-09 15:24:13 +10:00
MatthewBeshay 60410f59bf refactor: split GLRenderer so the class is not tangled with GL macros 2026-04-09 15:24:13 +10:00
MatthewBeshay 9834a95f0e build: break platform_sdl2 up into per-subsystem libraries 2026-04-09 15:24:13 +10:00
Tropical 2912e9ae2e refactor: nuke all widestrings and widechars everywhere 2026-04-07 23:23:31 -05:00
Tropical d9f2cb03c7 nuke more unused stubs 2026-04-07 18:00:30 -05:00
Tropical 2f1a6f265f reorganize file i/o 2026-04-07 17:32:19 -05:00
Tropical 8a1b3cc1c4 attempt to clean up renderer 2026-04-07 15:55:45 -05:00