Commit graph

9 commits

Author SHA1 Message Date
MatthewBeshay 3304b2e3db refactor: replace XuiActionPayload polling with server-owned typed action queue
Drops the polymorphic XuiActionPayload variant and the per-pad
setXuiServerAction/getXuiServerAction polling on IGameServices in
favour of a std::variant of typed action structs in
minecraft/server/ServerAction.h. MinecraftServer owns the queue,
drains it from the tick loop via std::visit, and exposes
queueServerAction() that any thread can call. Eliminates the
dynamic_cast across the minecraft<-app boundary, the per-pad slot,
and two busy-wait-for-Idle loops.
2026-04-09 15:24:13 +10:00
MatthewBeshay cd4b39cf88 style: clang-format the entire project 2026-04-09 15:24:13 +10:00
MatthewBeshay 52b4ccaea2 refactor: type the IGameServices payload as a variant instead of void* 2026-04-09 15:24:12 +10:00
Tropical 2912e9ae2e refactor: nuke all widestrings and widechars everywhere 2026-04-07 23:23:31 -05:00
Tropical 0bdef577f5 reorganize actions/constants for profile and input 2026-04-07 12:43:47 -05:00
Tropical 25e6f7159e split out platform/profile to its own folder 2026-04-07 12:24:36 -05:00
Tropical a3a21557f8 split out platform/input to its own folder 2026-04-07 12:12:42 -05:00
MatthewBeshay 5d9bcac156 refactor: decouple minecraft/ from app/ via IGameServices virtual interface 2026-04-06 20:32:24 -05:00
MatthewBeshay d814a78453 refactor: flatten app/ and util/ directory structure 2026-04-06 20:32:24 -05:00
Renamed from targets/app/common/src/UI/Scenes/Debug/UIScene_DebugOverlay.cpp (Browse further)