Commit graph

6 commits

Author SHA1 Message Date
MatthewBeshay 3304b2e3db refactor: replace XuiActionPayload polling with server-owned typed action queue
Drops the polymorphic XuiActionPayload variant and the per-pad
setXuiServerAction/getXuiServerAction polling on IGameServices in
favour of a std::variant of typed action structs in
minecraft/server/ServerAction.h. MinecraftServer owns the queue,
drains it from the tick loop via std::visit, and exposes
queueServerAction() that any thread can call. Eliminates the
dynamic_cast across the minecraft<-app boundary, the per-pad slot,
and two busy-wait-for-Idle loops.
2026-04-09 15:24:13 +10:00
MatthewBeshay cd4b39cf88 style: clang-format the entire project 2026-04-09 15:24:13 +10:00
MatthewBeshay 52b4ccaea2 refactor: type the IGameServices payload as a variant instead of void* 2026-04-09 15:24:12 +10:00
Tropical 25e6f7159e split out platform/profile to its own folder 2026-04-07 12:24:36 -05:00
MatthewBeshay 7787015025 refactor: move HandleXuiActions to separate translation unit 2026-04-06 20:32:24 -05:00
MatthewBeshay 0c7800d28b refactor: extract SaveManager, BannedListManager, TerrainFeatureManager, DebugOptions from Game 2026-04-06 20:32:24 -05:00