Commit graph

9 commits

Author SHA1 Message Date
MatthewBeshay 3304b2e3db refactor: replace XuiActionPayload polling with server-owned typed action queue
Drops the polymorphic XuiActionPayload variant and the per-pad
setXuiServerAction/getXuiServerAction polling on IGameServices in
favour of a std::variant of typed action structs in
minecraft/server/ServerAction.h. MinecraftServer owns the queue,
drains it from the tick loop via std::visit, and exposes
queueServerAction() that any thread can call. Eliminates the
dynamic_cast across the minecraft<-app boundary, the per-pad slot,
and two busy-wait-for-Idle loops.
2026-04-09 15:24:13 +10:00
MatthewBeshay cd4b39cf88 style: clang-format the entire project 2026-04-09 15:24:13 +10:00
MatthewBeshay aa515c5f3d refactor: replace winapi_stubs with std::vector, std::atomic_ref and std::chrono 2026-04-09 15:24:13 +10:00
Tropical 2912e9ae2e refactor: nuke all widestrings and widechars everywhere 2026-04-07 23:23:31 -05:00
Tropical e4883d87fc replace __debugbreak with assert, fix full build
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2026-04-07 18:58:49 -05:00
Tropical 28931d5380 split out platform/storage 2026-04-07 14:43:07 -05:00
Tropical 25e6f7159e split out platform/profile to its own folder 2026-04-07 12:24:36 -05:00
Tropical 8b35193cf7 fix: missing includes in MenuController/XuiActions 2026-04-06 21:01:39 -05:00
MatthewBeshay 3b47b80762 refactor: extract GameSettingsManager, DLCController, NetworkController, MenuController from Game 2026-04-06 20:32:24 -05:00