Commit graph

10 commits

Author SHA1 Message Date
notmatthewbeshay bcc765f3e7 Merge remote-tracking branch 'upstream/dev' into issue/51-phase-1-portable-win32-cleanup
# Conflicts:
#	Minecraft.Client/Platform/Common/DLC/DLCManager.cpp
#	Minecraft.Client/Rendering/Tesselator.cpp
2026-03-13 15:16:43 +11:00
Nikita Edel 6d952e24f5 revising everything 2026-03-12 16:42:36 +01:00
Nikita Edel 63e4b9b18a next little patch of ub, unallocated variable, s int overflow 2026-03-11 13:36:44 +01:00
notmatthewbeshay f187f89dc3 Use standard thumbnail callbacks in storage 2026-03-11 16:29:02 +11:00
notmatthewbeshay 9c9fff7366 Use standard message option arrays in network flows 2026-03-11 15:38:51 +11:00
notmatthewbeshay 828ab5e277 Use standard types in invite join flow 2026-03-11 15:38:48 +11:00
notmatthewbeshay c9f96cae17 Use standard callback params in network session updates 2026-03-11 15:38:48 +11:00
Echo J. 8a8280b242
GameNetworkManager: Fix incorrect infinity value redefinition
WaitForSingleObject() uses the maximum 32-bit value for specifying infinite timeout (while INFINITY might overflow that sized value back to 0) which caused the server wait event to not actually wait when compiled with Clang (and the game to be forever stuck on a black screen due to abnormal server state)
2026-03-10 20:00:07 +02:00
Tropical 66b10b8226 fix: remove vibecoded socket initialization fix 2026-03-09 09:52:47 -05:00
Tropical ad1e8369bc refactor: move Common to Platform/Common 2026-03-09 00:17:42 -05:00