notmatthewbeshay
bcc765f3e7
Merge remote-tracking branch 'upstream/dev' into issue/51-phase-1-portable-win32-cleanup
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# Conflicts:
# Minecraft.Client/Platform/Common/DLC/DLCManager.cpp
# Minecraft.Client/Rendering/Tesselator.cpp
2026-03-13 15:16:43 +11:00
Nikita Edel
6d952e24f5
revising everything
2026-03-12 16:42:36 +01:00
Nikita Edel
63e4b9b18a
next little patch of ub, unallocated variable, s int overflow
2026-03-11 13:36:44 +01:00
notmatthewbeshay
f187f89dc3
Use standard thumbnail callbacks in storage
2026-03-11 16:29:02 +11:00
notmatthewbeshay
9c9fff7366
Use standard message option arrays in network flows
2026-03-11 15:38:51 +11:00
notmatthewbeshay
828ab5e277
Use standard types in invite join flow
2026-03-11 15:38:48 +11:00
notmatthewbeshay
c9f96cae17
Use standard callback params in network session updates
2026-03-11 15:38:48 +11:00
Echo J.
8a8280b242
GameNetworkManager: Fix incorrect infinity value redefinition
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WaitForSingleObject() uses the maximum 32-bit value for specifying infinite timeout (while INFINITY might overflow that sized value back to 0) which caused the server wait event to not actually wait when compiled with Clang (and the game to be forever stuck on a black screen due to abnormal server state)
2026-03-10 20:00:07 +02:00
Tropical
66b10b8226
fix: remove vibecoded socket initialization fix
2026-03-09 09:52:47 -05:00
Tropical
ad1e8369bc
refactor: move Common to Platform/Common
2026-03-09 00:17:42 -05:00