refactor: split extraX64.h into NetTypes.h and XboxStubs.h
Some checks are pending
Build (Linux, x86-64) / build-linux (push) Waiting to run
Format Check / clang-format (push) Waiting to run

World no longer depends on Xbox/network stubs. INVALID_XUID moved to
4J_Compat.h. XPhysicalAlloc replaced with std::vector in HellFlatLevelSource.
This commit is contained in:
MatthewBeshay 2026-04-01 17:48:04 +11:00
parent 5e7cdabea3
commit f70d4b703b
6 changed files with 360 additions and 379 deletions

View file

@ -27,6 +27,7 @@ inline constexpr int XUSER_INDEX_FOCUS = 254;
#define FOURJ_COMMON_PLAYER_UID_DEFINED
using PlayerUID = unsigned long long;
using PPlayerUID = PlayerUID*;
inline constexpr PlayerUID INVALID_XUID = 0;
#endif
#endif

View file

@ -0,0 +1,155 @@
#pragma once
#include <cstdint>
#include <limits>
#include <mutex>
#include <vector>
#include "../../4J.Common/4J_Compat.h"
inline constexpr int MINECRAFT_NET_MAX_PLAYERS = 8;
static_assert(
MINECRAFT_NET_MAX_PLAYERS <= std::numeric_limits<std::uint8_t>::max(),
"MINECRAFT_NET_MAX_PLAYERS must fit in the 8-bit network protocol");
using SessionID = uint64_t;
using GameSessionUID = PlayerUID;
class INVITE_INFO;
inline constexpr int QNET_SENDDATA_LOW_PRIORITY = 0;
inline constexpr int QNET_SENDDATA_SECONDARY = 0;
inline constexpr int QNET_SENDDATA_RELIABLE = 0;
inline constexpr int QNET_SENDDATA_SEQUENTIAL = 0;
inline constexpr int QNET_GETSENDQUEUESIZE_SECONDARY_TYPE = 0;
inline constexpr int QNET_GETSENDQUEUESIZE_MESSAGES = 0;
inline constexpr int QNET_GETSENDQUEUESIZE_BYTES = 0;
#define QNET_E_SESSION_FULL 0
#define QNET_USER_MASK_USER0 1
#define QNET_USER_MASK_USER1 2
#define QNET_USER_MASK_USER2 4
#define QNET_USER_MASK_USER3 8
struct XRNM_SEND_BUFFER {
uint32_t dwDataSize;
uint8_t* pbyData;
};
template <typename T>
class XLockFreeStack {
std::vector<T*> intStack;
std::mutex m_cs;
public:
XLockFreeStack() = default;
~XLockFreeStack() = default;
void Initialize() {}
void Push(T* data) {
std::lock_guard<std::mutex> lock(m_cs);
intStack.push_back(data);
}
T* Pop() {
std::lock_guard<std::mutex> lock(m_cs);
if (intStack.size()) {
T* ret = intStack.back();
intStack.pop_back();
return ret;
}
return nullptr;
}
};
class IQNetPlayer {
public:
uint8_t GetSmallId();
void SendData(IQNetPlayer* player, const void* pvData, uint32_t dwDataSize,
uint32_t dwFlags);
bool IsSameSystem(IQNetPlayer* player);
uint32_t GetSendQueueSize(IQNetPlayer* player, uint32_t dwFlags);
uint32_t GetCurrentRtt();
bool IsHost();
bool IsGuest();
bool IsLocal();
PlayerUID GetXuid();
const wchar_t* GetGamertag();
int GetSessionIndex();
bool IsTalking();
bool IsMutedByLocalUser(uint32_t dwUserIndex);
bool HasVoice();
bool HasCamera();
int GetUserIndex();
void SetCustomDataValue(uintptr_t ulpCustomDataValue);
uintptr_t GetCustomDataValue();
private:
uintptr_t m_customData;
};
enum QNET_STATE {
QNET_STATE_IDLE,
QNET_STATE_SESSION_HOSTING,
QNET_STATE_SESSION_JOINING,
QNET_STATE_GAME_LOBBY,
QNET_STATE_SESSION_REGISTERING,
QNET_STATE_SESSION_STARTING,
QNET_STATE_GAME_PLAY,
QNET_STATE_SESSION_ENDING,
QNET_STATE_SESSION_LEAVING,
QNET_STATE_SESSION_DELETING
};
class IQNet {
public:
int32_t AddLocalPlayerByUserIndex(uint32_t dwUserIndex);
IQNetPlayer* GetHostPlayer();
IQNetPlayer* GetLocalPlayerByUserIndex(uint32_t dwUserIndex);
IQNetPlayer* GetPlayerByIndex(uint32_t dwPlayerIndex);
IQNetPlayer* GetPlayerBySmallId(uint8_t SmallId);
IQNetPlayer* GetPlayerByXuid(PlayerUID xuid);
uint32_t GetPlayerCount();
QNET_STATE GetState();
bool IsHost();
int32_t JoinGameFromInviteInfo(uint32_t dwUserIndex, uint32_t dwUserMask,
const INVITE_INFO* pInviteInfo);
void HostGame();
void EndGame();
static IQNetPlayer m_player[4];
};
class IQNetCallbacks {};
class IQNetGameSearch {};
struct XNQOSINFO {
uint8_t bFlags;
uint8_t bReserved;
uint16_t cProbesXmit;
uint16_t cProbesRecv;
uint16_t cbData;
uint8_t* pbData;
uint16_t wRttMinInMsecs;
uint16_t wRttMedInMsecs;
uint32_t dwUpBitsPerSec;
uint32_t dwDnBitsPerSec;
};
struct XNQOS {
uint32_t cxnqos;
uint32_t cxnqosPending;
XNQOSINFO axnqosinfo[1];
};
struct XOVERLAPPED {};
struct XSESSION_SEARCHRESULT {};
struct XUSER_CONTEXT {
uint32_t dwContextId;
uint32_t dwValue;
};
struct XSESSION_SEARCHRESULT_HEADER {
uint32_t dwSearchResults;
XSESSION_SEARCHRESULT* pResults;
};

View file

@ -0,0 +1,196 @@
#pragma once
#include <cstdint>
#include <string>
#include "../../4J.Common/4J_Compat.h"
// XUI forward declarations
typedef struct _XUIOBJ* HXUIOBJ;
typedef struct _XUICLASS* HXUICLASS;
typedef struct _XUIBRUSH* HXUIBRUSH;
typedef struct _XUIDC* HXUIDC;
bool IsEqualXUID(PlayerUID a, PlayerUID b);
// Gamepad virtual key constants
#define VK_PAD_A 0x5800
#define VK_PAD_B 0x5801
#define VK_PAD_X 0x5802
#define VK_PAD_Y 0x5803
#define VK_PAD_RSHOULDER 0x5804
#define VK_PAD_LSHOULDER 0x5805
#define VK_PAD_LTRIGGER 0x5806
#define VK_PAD_RTRIGGER 0x5807
#define VK_PAD_DPAD_UP 0x5810
#define VK_PAD_DPAD_DOWN 0x5811
#define VK_PAD_DPAD_LEFT 0x5812
#define VK_PAD_DPAD_RIGHT 0x5813
#define VK_PAD_START 0x5814
#define VK_PAD_BACK 0x5815
#define VK_PAD_LTHUMB_PRESS 0x5816
#define VK_PAD_RTHUMB_PRESS 0x5817
#define VK_PAD_LTHUMB_UP 0x5820
#define VK_PAD_LTHUMB_DOWN 0x5821
#define VK_PAD_LTHUMB_RIGHT 0x5822
#define VK_PAD_LTHUMB_LEFT 0x5823
#define VK_PAD_LTHUMB_UPLEFT 0x5824
#define VK_PAD_LTHUMB_UPRIGHT 0x5825
#define VK_PAD_LTHUMB_DOWNRIGHT 0x5826
#define VK_PAD_LTHUMB_DOWNLEFT 0x5827
#define VK_PAD_RTHUMB_UP 0x5830
#define VK_PAD_RTHUMB_DOWN 0x5831
#define VK_PAD_RTHUMB_RIGHT 0x5832
#define VK_PAD_RTHUMB_LEFT 0x5833
#define VK_PAD_RTHUMB_UPLEFT 0x5834
#define VK_PAD_RTHUMB_UPRIGHT 0x5835
#define VK_PAD_RTHUMB_DOWNRIGHT 0x5836
#define VK_PAD_RTHUMB_DOWNLEFT 0x5837
// D3D stubs
inline constexpr int D3DBLEND_CONSTANTALPHA = 0;
inline constexpr int D3DBLEND_INVCONSTANTALPHA = 0;
inline constexpr int D3DPT_QUADLIST = 0;
class D3DXVECTOR3 {
public:
D3DXVECTOR3();
D3DXVECTOR3(float, float, float);
float x, y, z, pad;
D3DXVECTOR3& operator+=(const D3DXVECTOR3& add);
};
// XUI string table
class CXuiStringTable {
public:
const wchar_t* Lookup(const wchar_t* szId);
const wchar_t* Lookup(uint32_t nIndex);
void Clear();
int32_t Load(const wchar_t* szId);
};
// Compression context stubs
typedef void* XMEMDECOMPRESSION_CONTEXT;
typedef void* XMEMCOMPRESSION_CONTEXT;
enum XMEMCODEC_TYPE {
XMEMCODEC_DEFAULT = 0,
XMEMCODEC_LZX = 1
};
int32_t XMemDecompress(XMEMDECOMPRESSION_CONTEXT Context, void* pDestination,
size_t* pDestSize, void* pSource, size_t SrcSize);
int32_t XMemCompress(XMEMCOMPRESSION_CONTEXT Context, void* pDestination,
size_t* pDestSize, void* pSource, size_t SrcSize);
int32_t XMemCreateCompressionContext(XMEMCODEC_TYPE CodecType,
const void* pCodecParams, uint32_t Flags,
XMEMCOMPRESSION_CONTEXT* pContext);
int32_t XMemCreateDecompressionContext(XMEMCODEC_TYPE CodecType,
const void* pCodecParams, uint32_t Flags,
XMEMDECOMPRESSION_CONTEXT* pContext);
void XMemDestroyCompressionContext(XMEMCOMPRESSION_CONTEXT Context);
void XMemDestroyDecompressionContext(XMEMDECOMPRESSION_CONTEXT Context);
struct XMEMCODEC_PARAMETERS_LZX {
uint32_t Flags;
uint32_t WindowSize;
uint32_t CompressionPartitionSize;
};
// User sign-in
struct XUSER_SIGNIN_INFO {
PlayerUID xuid;
uint32_t dwGuestNumber;
};
using PXUSER_SIGNIN_INFO = XUSER_SIGNIN_INFO*;
#define XUSER_GET_SIGNIN_INFO_ONLINE_XUID_ONLY 0x00000001
#define XUSER_GET_SIGNIN_INFO_OFFLINE_XUID_ONLY 0x00000002
uint32_t XUserGetSigninInfo(uint32_t dwUserIndex, uint32_t dwFlags,
PXUSER_SIGNIN_INFO pSigninInfo);
// Locale/language constants
inline constexpr int XC_LANGUAGE_ENGLISH = 0x01;
inline constexpr int XC_LANGUAGE_JAPANESE = 0x02;
inline constexpr int XC_LANGUAGE_GERMAN = 0x03;
inline constexpr int XC_LANGUAGE_FRENCH = 0x04;
inline constexpr int XC_LANGUAGE_SPANISH = 0x05;
inline constexpr int XC_LANGUAGE_ITALIAN = 0x06;
inline constexpr int XC_LANGUAGE_KOREAN = 0x07;
inline constexpr int XC_LANGUAGE_TCHINESE = 0x08;
inline constexpr int XC_LANGUAGE_PORTUGUESE = 0x09;
inline constexpr int XC_LANGUAGE_POLISH = 0x0B;
inline constexpr int XC_LANGUAGE_RUSSIAN = 0x0C;
inline constexpr int XC_LANGUAGE_SWEDISH = 0x0D;
inline constexpr int XC_LANGUAGE_TURKISH = 0x0E;
inline constexpr int XC_LANGUAGE_BNORWEGIAN = 0x0F;
inline constexpr int XC_LANGUAGE_DUTCH = 0x10;
inline constexpr int XC_LANGUAGE_SCHINESE = 0x11;
inline constexpr int XC_LANGUAGE_LATINAMERICANSPANISH = 0xF0;
inline constexpr int XC_LANGUAGE_FINISH = 0xF1;
inline constexpr int XC_LANGUAGE_GREEK = 0xF2;
inline constexpr int XC_LANGUAGE_DANISH = 0xF3;
inline constexpr int XC_LANGUAGE_CZECH = 0xF4;
inline constexpr int XC_LANGUAGE_SLOVAK = 0xF5;
inline constexpr int XC_LOCALE_AUSTRALIA = 1;
inline constexpr int XC_LOCALE_AUSTRIA = 2;
inline constexpr int XC_LOCALE_BELGIUM = 3;
inline constexpr int XC_LOCALE_BRAZIL = 4;
inline constexpr int XC_LOCALE_CANADA = 5;
inline constexpr int XC_LOCALE_CHILE = 6;
inline constexpr int XC_LOCALE_CHINA = 7;
inline constexpr int XC_LOCALE_COLOMBIA = 8;
inline constexpr int XC_LOCALE_CZECH_REPUBLIC = 9;
inline constexpr int XC_LOCALE_DENMARK = 10;
inline constexpr int XC_LOCALE_FINLAND = 11;
inline constexpr int XC_LOCALE_FRANCE = 12;
inline constexpr int XC_LOCALE_GERMANY = 13;
inline constexpr int XC_LOCALE_GREECE = 14;
inline constexpr int XC_LOCALE_HONG_KONG = 15;
inline constexpr int XC_LOCALE_HUNGARY = 16;
inline constexpr int XC_LOCALE_INDIA = 17;
inline constexpr int XC_LOCALE_IRELAND = 18;
inline constexpr int XC_LOCALE_ITALY = 19;
inline constexpr int XC_LOCALE_JAPAN = 20;
inline constexpr int XC_LOCALE_KOREA = 21;
inline constexpr int XC_LOCALE_MEXICO = 22;
inline constexpr int XC_LOCALE_NETHERLANDS = 23;
inline constexpr int XC_LOCALE_NEW_ZEALAND = 24;
inline constexpr int XC_LOCALE_NORWAY = 25;
inline constexpr int XC_LOCALE_POLAND = 26;
inline constexpr int XC_LOCALE_PORTUGAL = 27;
inline constexpr int XC_LOCALE_SINGAPORE = 28;
inline constexpr int XC_LOCALE_SLOVAK_REPUBLIC = 29;
inline constexpr int XC_LOCALE_SOUTH_AFRICA = 30;
inline constexpr int XC_LOCALE_SPAIN = 31;
inline constexpr int XC_LOCALE_SWEDEN = 32;
inline constexpr int XC_LOCALE_SWITZERLAND = 33;
inline constexpr int XC_LOCALE_TAIWAN = 34;
inline constexpr int XC_LOCALE_GREAT_BRITAIN = 35;
inline constexpr int XC_LOCALE_UNITED_STATES = 36;
inline constexpr int XC_LOCALE_RUSSIAN_FEDERATION = 37;
inline constexpr int XC_LOCALE_WORLD_WIDE = 38;
inline constexpr int XC_LOCALE_TURKEY = 39;
inline constexpr int XC_LOCALE_ARGENTINA = 40;
inline constexpr int XC_LOCALE_SAUDI_ARABIA = 41;
inline constexpr int XC_LOCALE_ISRAEL = 42;
inline constexpr int XC_LOCALE_UNITED_ARAB_EMIRATES = 43;
inline constexpr int XC_LOCALE_LATIN_AMERICA = 240;
uint32_t XGetLanguage();
uint32_t XGetLocale();
uint32_t XEnableGuestSignin(bool fEnable);
inline constexpr int XN_SYS_SIGNINCHANGED = 0;
inline constexpr int XN_SYS_INPUTDEVICESCHANGED = 1;
inline constexpr int XN_LIVE_CONTENT_INSTALLED = 2;
inline constexpr int XN_SYS_STORAGEDEVICESCHANGED = 3;
inline constexpr int XZP_ICON_SHANK_01 = 1;
inline constexpr int XZP_ICON_SHANK_02 = 2;
inline constexpr int XZP_ICON_SHANK_03 = 3;

View file

@ -9,7 +9,8 @@
#include "4J.Common/4J_Compat.h"
#include "Minecraft.Client/Linux/Stubs/winapi_stubs.h"
#include "Minecraft.World/x64headers/extraX64.h"
#include "Minecraft.Client/Header Files/NetTypes.h"
#include "Minecraft.Client/Header Files/XboxStubs.h"
class INVITE_INFO;
#if defined(_WINDOWS64)

View file

@ -103,29 +103,13 @@ LevelChunk* HellFlatLevelSource::create(int x, int z) { return getChunk(x, z); }
LevelChunk* HellFlatLevelSource::getChunk(int xOffs, int zOffs) {
random->setSeed(xOffs * 341873128712l + zOffs * 132897987541l);
// 4J - now allocating this with a physical alloc & bypassing general memory
// management so that it will get cleanly freed
int chunksSize = Level::genDepth * 16 * 16;
uint8_t* tileData = (uint8_t*)XPhysicalAlloc(chunksSize, MAXULONG_PTR, 4096,
PAGE_READWRITE);
memset(tileData, 0, chunksSize);
std::vector<uint8_t> blocks = std::vector<uint8_t>(tileData, tileData + chunksSize);
// std::vector<uint8_t> blocks = std::vector<uint8_t>(16 * level->depth * 16);
std::vector<uint8_t> blocks(chunksSize, 0);
prepareHeights(xOffs, zOffs, blocks);
buildSurfaces(xOffs, zOffs, blocks);
// caveFeature->apply(this, level, xOffs, zOffs, blocks);
// townFeature.apply(this, level, xOffs, zOffs, blocks);
// addCaves(xOffs, zOffs, blocks);
// addTowns(xOffs, zOffs, blocks);
// 4J - this now creates compressed block data from the blocks array passed
// in, so needs to be after data is finalised. Also now need to free the
// passed in blocks as the LevelChunk doesn't use the passed in allocation
// anymore.
LevelChunk* levelChunk = new LevelChunk(level, blocks, xOffs, zOffs);
free(tileData);
return levelChunk;
}

View file

@ -1,364 +1,8 @@
// Compatibility shim — includes the split headers for code that still
// references the old monolithic header. Migrate direct includers to use
// NetTypes.h or XboxStubs.h instead, then delete this file.
#pragma once
#include <stdio.h>
#include <stdarg.h>
#include <string>
#include <functional>
#include <cstdint>
#include <limits>
#include <mutex>
#include "../../4J.Common/4J_Compat.h"
#include "Minecraft.Client/Header Files/NetTypes.h"
#include "Minecraft.Client/Header Files/XboxStubs.h"
#include "Minecraft.Client/Header Files/SkinBox.h"
#include <vector>
#define MULTITHREAD_ENABLE
constexpr int MINECRAFT_NET_MAX_PLAYERS = 8;
static_assert(
MINECRAFT_NET_MAX_PLAYERS <= std::numeric_limits<std::uint8_t>::max(),
"MINECRAFT_NET_MAX_PLAYERS must fit in the 8-bit network protocol");
typedef uint64_t SessionID;
typedef PlayerUID GameSessionUID;
class INVITE_INFO;
typedef struct _XUIOBJ* HXUIOBJ;
typedef struct _XUICLASS* HXUICLASS;
typedef struct _XUIBRUSH* HXUIBRUSH;
typedef struct _XUIDC* HXUIDC;
bool IsEqualXUID(PlayerUID a, PlayerUID b);
template <typename T>
class XLockFreeStack {
std::vector<T*> intStack;
std::mutex m_cs;
public:
XLockFreeStack() = default;
~XLockFreeStack() = default;
void Initialize() {}
void Push(T* data) {
std::lock_guard<std::mutex> lock(m_cs);
intStack.push_back(data);
}
T* Pop() {
std::lock_guard<std::mutex> lock(m_cs);
if (intStack.size()) {
T* ret = intStack.back();
intStack.pop_back();
return ret;
}
return nullptr;
}
};
class DLCManager;
class LevelRuleset;
class ModelPart;
class LevelChunk;
class IXACT3Engine;
class XACT_NOTIFICATION;
class ConsoleSchematicFile;
const int XZP_ICON_SHANK_01 = 1;
const int XZP_ICON_SHANK_02 = 2;
const int XZP_ICON_SHANK_03 = 3;
const int XN_SYS_SIGNINCHANGED = 0;
const int XN_SYS_INPUTDEVICESCHANGED = 1;
const int XN_LIVE_CONTENT_INSTALLED = 2;
const int XN_SYS_STORAGEDEVICESCHANGED = 3;
#define VK_PAD_A 0x5800
#define VK_PAD_B 0x5801
#define VK_PAD_X 0x5802
#define VK_PAD_Y 0x5803
#define VK_PAD_RSHOULDER 0x5804
#define VK_PAD_LSHOULDER 0x5805
#define VK_PAD_LTRIGGER 0x5806
#define VK_PAD_RTRIGGER 0x5807
#define VK_PAD_DPAD_UP 0x5810
#define VK_PAD_DPAD_DOWN 0x5811
#define VK_PAD_DPAD_LEFT 0x5812
#define VK_PAD_DPAD_RIGHT 0x5813
#define VK_PAD_START 0x5814
#define VK_PAD_BACK 0x5815
#define VK_PAD_LTHUMB_PRESS 0x5816
#define VK_PAD_RTHUMB_PRESS 0x5817
#define VK_PAD_LTHUMB_UP 0x5820
#define VK_PAD_LTHUMB_DOWN 0x5821
#define VK_PAD_LTHUMB_RIGHT 0x5822
#define VK_PAD_LTHUMB_LEFT 0x5823
#define VK_PAD_LTHUMB_UPLEFT 0x5824
#define VK_PAD_LTHUMB_UPRIGHT 0x5825
#define VK_PAD_LTHUMB_DOWNRIGHT 0x5826
#define VK_PAD_LTHUMB_DOWNLEFT 0x5827
#define VK_PAD_RTHUMB_UP 0x5830
#define VK_PAD_RTHUMB_DOWN 0x5831
#define VK_PAD_RTHUMB_RIGHT 0x5832
#define VK_PAD_RTHUMB_LEFT 0x5833
#define VK_PAD_RTHUMB_UPLEFT 0x5834
#define VK_PAD_RTHUMB_UPRIGHT 0x5835
#define VK_PAD_RTHUMB_DOWNRIGHT 0x5836
#define VK_PAD_RTHUMB_DOWNLEFT 0x5837
class IQNetPlayer {
public:
uint8_t GetSmallId();
void SendData(IQNetPlayer* player, const void* pvData, uint32_t dwDataSize,
uint32_t dwFlags);
bool IsSameSystem(IQNetPlayer* player);
uint32_t GetSendQueueSize(IQNetPlayer* player, uint32_t dwFlags);
uint32_t GetCurrentRtt();
bool IsHost();
bool IsGuest();
bool IsLocal();
PlayerUID GetXuid();
const wchar_t* GetGamertag();
int GetSessionIndex();
bool IsTalking();
bool IsMutedByLocalUser(uint32_t dwUserIndex);
bool HasVoice();
bool HasCamera();
int GetUserIndex();
void SetCustomDataValue(uintptr_t ulpCustomDataValue);
uintptr_t GetCustomDataValue();
private:
uintptr_t m_customData;
};
const int QNET_GETSENDQUEUESIZE_SECONDARY_TYPE = 0;
const int QNET_GETSENDQUEUESIZE_MESSAGES = 0;
const int QNET_GETSENDQUEUESIZE_BYTES = 0;
typedef struct {
uint8_t bFlags;
uint8_t bReserved;
uint16_t cProbesXmit;
uint16_t cProbesRecv;
uint16_t cbData;
uint8_t* pbData;
uint16_t wRttMinInMsecs;
uint16_t wRttMedInMsecs;
uint32_t dwUpBitsPerSec;
uint32_t dwDnBitsPerSec;
} XNQOSINFO;
typedef struct {
uint32_t cxnqos;
uint32_t cxnqosPending;
XNQOSINFO axnqosinfo[1];
} XNQOS;
typedef struct _XOVERLAPPED {
} XOVERLAPPED, *PXOVERLAPPED;
typedef struct _XSESSION_SEARCHRESULT {
} XSESSION_SEARCHRESULT, *PXSESSION_SEARCHRESULT;
typedef struct {
uint32_t dwContextId;
uint32_t dwValue;
} XUSER_CONTEXT, *PXUSER_CONTEXT;
typedef struct _XSESSION_SEARCHRESULT_HEADER {
uint32_t dwSearchResults;
XSESSION_SEARCHRESULT* pResults;
} XSESSION_SEARCHRESULT_HEADER, *PXSESSION_SEARCHRESULT_HEADER;
class IQNetCallbacks {};
class IQNetGameSearch {};
typedef enum _QNET_STATE {
QNET_STATE_IDLE,
QNET_STATE_SESSION_HOSTING,
QNET_STATE_SESSION_JOINING,
QNET_STATE_GAME_LOBBY,
QNET_STATE_SESSION_REGISTERING,
QNET_STATE_SESSION_STARTING,
QNET_STATE_GAME_PLAY,
QNET_STATE_SESSION_ENDING,
QNET_STATE_SESSION_LEAVING,
QNET_STATE_SESSION_DELETING
} QNET_STATE,
*PQNET_STATE;
class IQNet {
public:
int32_t AddLocalPlayerByUserIndex(uint32_t dwUserIndex);
IQNetPlayer* GetHostPlayer();
IQNetPlayer* GetLocalPlayerByUserIndex(uint32_t dwUserIndex);
IQNetPlayer* GetPlayerByIndex(uint32_t dwPlayerIndex);
IQNetPlayer* GetPlayerBySmallId(uint8_t SmallId);
IQNetPlayer* GetPlayerByXuid(PlayerUID xuid);
uint32_t GetPlayerCount();
QNET_STATE GetState();
bool IsHost();
int32_t JoinGameFromInviteInfo(uint32_t dwUserIndex, uint32_t dwUserMask,
const INVITE_INFO* pInviteInfo);
void HostGame();
void EndGame();
static IQNetPlayer m_player[4];
};
const int QNET_SENDDATA_LOW_PRIORITY = 0;
const int QNET_SENDDATA_SECONDARY = 0;
constexpr PlayerUID INVALID_XUID = 0;
const int QNET_SENDDATA_RELIABLE = 0;
const int QNET_SENDDATA_SEQUENTIAL = 0;
struct XRNM_SEND_BUFFER {
uint32_t dwDataSize;
uint8_t* pbyData;
};
const int D3DBLEND_CONSTANTALPHA = 0;
const int D3DBLEND_INVCONSTANTALPHA = 0;
const int D3DPT_QUADLIST = 0;
typedef struct _XUSER_SIGNIN_INFO {
PlayerUID xuid;
uint32_t dwGuestNumber;
} XUSER_SIGNIN_INFO, *PXUSER_SIGNIN_INFO;
#define XUSER_GET_SIGNIN_INFO_ONLINE_XUID_ONLY 0x00000001
#define XUSER_GET_SIGNIN_INFO_OFFLINE_XUID_ONLY 0x00000002
uint32_t XUserGetSigninInfo(uint32_t dwUserIndex, uint32_t dwFlags,
PXUSER_SIGNIN_INFO pSigninInfo);
class CXuiStringTable {
public:
const wchar_t* Lookup(const wchar_t* szId);
const wchar_t* Lookup(uint32_t nIndex);
void Clear();
int32_t Load(const wchar_t* szId);
};
typedef void* XMEMDECOMPRESSION_CONTEXT;
typedef void* XMEMCOMPRESSION_CONTEXT;
typedef enum _XMEMCODEC_TYPE {
XMEMCODEC_DEFAULT = 0,
XMEMCODEC_LZX = 1
} XMEMCODEC_TYPE;
int32_t XMemDecompress(XMEMDECOMPRESSION_CONTEXT Context, void* pDestination,
size_t* pDestSize, void* pSource, size_t SrcSize);
int32_t XMemCompress(XMEMCOMPRESSION_CONTEXT Context, void* pDestination,
size_t* pDestSize, void* pSource, size_t SrcSize);
int32_t XMemCreateCompressionContext(XMEMCODEC_TYPE CodecType,
const void* pCodecParams, uint32_t Flags,
XMEMCOMPRESSION_CONTEXT* pContext);
int32_t XMemCreateDecompressionContext(XMEMCODEC_TYPE CodecType,
const void* pCodecParams, uint32_t Flags,
XMEMDECOMPRESSION_CONTEXT* pContext);
typedef struct _XMEMCODEC_PARAMETERS_LZX {
uint32_t Flags;
uint32_t WindowSize;
uint32_t CompressionPartitionSize;
} XMEMCODEC_PARAMETERS_LZX;
void XMemDestroyCompressionContext(XMEMCOMPRESSION_CONTEXT Context);
void XMemDestroyDecompressionContext(XMEMDECOMPRESSION_CONTEXT Context);
const int XC_LANGUAGE_ENGLISH = 0x01;
const int XC_LANGUAGE_JAPANESE = 0x02;
const int XC_LANGUAGE_GERMAN = 0x03;
const int XC_LANGUAGE_FRENCH = 0x04;
const int XC_LANGUAGE_SPANISH = 0x05;
const int XC_LANGUAGE_ITALIAN = 0x06;
const int XC_LANGUAGE_KOREAN = 0x07;
const int XC_LANGUAGE_TCHINESE = 0x08;
const int XC_LANGUAGE_PORTUGUESE = 0x09;
const int XC_LANGUAGE_POLISH = 0x0B;
const int XC_LANGUAGE_RUSSIAN = 0x0C;
const int XC_LANGUAGE_SWEDISH = 0x0D;
const int XC_LANGUAGE_TURKISH = 0x0E;
const int XC_LANGUAGE_BNORWEGIAN = 0x0F;
const int XC_LANGUAGE_DUTCH = 0x10;
const int XC_LANGUAGE_SCHINESE = 0x11;
const int XC_LANGUAGE_LATINAMERICANSPANISH = 0xF0;
const int XC_LANGUAGE_FINISH = 0xF1;
const int XC_LANGUAGE_GREEK = 0xF2;
const int XC_LANGUAGE_DANISH = 0xF3;
const int XC_LANGUAGE_CZECH = 0xF4;
const int XC_LANGUAGE_SLOVAK = 0xF5;
const int XC_LOCALE_AUSTRALIA = 1;
const int XC_LOCALE_AUSTRIA = 2;
const int XC_LOCALE_BELGIUM = 3;
const int XC_LOCALE_BRAZIL = 4;
const int XC_LOCALE_CANADA = 5;
const int XC_LOCALE_CHILE = 6;
const int XC_LOCALE_CHINA = 7;
const int XC_LOCALE_COLOMBIA = 8;
const int XC_LOCALE_CZECH_REPUBLIC = 9;
const int XC_LOCALE_DENMARK = 10;
const int XC_LOCALE_FINLAND = 11;
const int XC_LOCALE_FRANCE = 12;
const int XC_LOCALE_GERMANY = 13;
const int XC_LOCALE_GREECE = 14;
const int XC_LOCALE_HONG_KONG = 15;
const int XC_LOCALE_HUNGARY = 16;
const int XC_LOCALE_INDIA = 17;
const int XC_LOCALE_IRELAND = 18;
const int XC_LOCALE_ITALY = 19;
const int XC_LOCALE_JAPAN = 20;
const int XC_LOCALE_KOREA = 21;
const int XC_LOCALE_MEXICO = 22;
const int XC_LOCALE_NETHERLANDS = 23;
const int XC_LOCALE_NEW_ZEALAND = 24;
const int XC_LOCALE_NORWAY = 25;
const int XC_LOCALE_POLAND = 26;
const int XC_LOCALE_PORTUGAL = 27;
const int XC_LOCALE_SINGAPORE = 28;
const int XC_LOCALE_SLOVAK_REPUBLIC = 29;
const int XC_LOCALE_SOUTH_AFRICA = 30;
const int XC_LOCALE_SPAIN = 31;
const int XC_LOCALE_SWEDEN = 32;
const int XC_LOCALE_SWITZERLAND = 33;
const int XC_LOCALE_TAIWAN = 34;
const int XC_LOCALE_GREAT_BRITAIN = 35;
const int XC_LOCALE_UNITED_STATES = 36;
const int XC_LOCALE_RUSSIAN_FEDERATION = 37;
const int XC_LOCALE_WORLD_WIDE = 38;
const int XC_LOCALE_TURKEY = 39;
const int XC_LOCALE_ARGENTINA = 40;
const int XC_LOCALE_SAUDI_ARABIA = 41;
const int XC_LOCALE_ISRAEL = 42;
const int XC_LOCALE_UNITED_ARAB_EMIRATES = 43;
const int XC_LOCALE_LATIN_AMERICA = 240;
uint32_t XGetLanguage();
uint32_t XGetLocale();
uint32_t XEnableGuestSignin(bool fEnable);
class D3DXVECTOR3 {
public:
D3DXVECTOR3();
D3DXVECTOR3(float, float, float);
float x, y, z, pad;
D3DXVECTOR3& operator+=(const D3DXVECTOR3& add);
};
#define QNET_E_SESSION_FULL 0
#define QNET_USER_MASK_USER0 1
#define QNET_USER_MASK_USER1 2
#define QNET_USER_MASK_USER2 4
#define QNET_USER_MASK_USER3 8