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https://github.com/4jcraft/4jcraft.git
synced 2026-04-29 16:53:39 +00:00
replace XPhysicalAlloc
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7df158d266
commit
5e7cdabea3
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@ -38,10 +38,6 @@ int32_t XPartyGetUserList(void* pUserList) { return 0; }
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bool IsEqualXUID(PlayerUID a, PlayerUID b) { return false; }
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void* XPhysicalAlloc(size_t a, uintptr_t b, uintptr_t c, uint32_t d) {
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return malloc(a);
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}
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D3DXVECTOR3::D3DXVECTOR3() {}
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D3DXVECTOR3::D3DXVECTOR3(float x, float y, float z) : x(x), y(y), z(z) {}
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D3DXVECTOR3& D3DXVECTOR3::operator+=(const D3DXVECTOR3& add) {
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@ -92,8 +92,7 @@ void Level::enableLightingCache() {
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// results, plus 128K required for toCheck array. Rounding up to 256 to keep
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// as multiple of alignement - aligning to 128K boundary for possible cache
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// locking.
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m_tlsLightCache = (lightCache_t*)XPhysicalAlloc(
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256 * 1024, MAXULONG_PTR, 128 * 1024, PAGE_READWRITE | MEM_LARGE_PAGES);
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m_tlsLightCache = (lightCache_t*)malloc(256 * 1024);
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}
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void Level::destroyLightingCache() { delete m_tlsLightCache; }
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@ -47,9 +47,7 @@ CompressedTileStorage::CompressedTileStorage(CompressedTileStorage* copyFrom) {
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std::lock_guard<std::recursive_mutex> lock(cs_write);
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allocatedSize = copyFrom->allocatedSize;
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if (allocatedSize > 0) {
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indicesAndData = (unsigned char*)XPhysicalAlloc(
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allocatedSize, MAXULONG_PTR, 4096,
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PAGE_READWRITE); //(unsigned char *)malloc(allocatedSize);
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indicesAndData = (unsigned char*)malloc(allocatedSize); //(unsigned char *)malloc(allocatedSize);
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memcpy(indicesAndData, copyFrom->indicesAndData, allocatedSize);
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} else {
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indicesAndData = nullptr;
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@ -68,8 +66,7 @@ CompressedTileStorage::CompressedTileStorage(std::vector<uint8_t>& initFrom,
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// We need 32768 bytes for a fully uncompressed chunk, plus 1024 for the
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// index. Rounding up to nearest 4096 bytes for allocation
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indicesAndData = (unsigned char*)XPhysicalAlloc(32768 + 4096, MAXULONG_PTR,
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4096, PAGE_READWRITE);
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indicesAndData = (unsigned char*)malloc(32768 + 4096);
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unsigned short* indices = (unsigned short*)indicesAndData;
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unsigned char* data = indicesAndData + 1024;
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@ -112,8 +109,7 @@ CompressedTileStorage::CompressedTileStorage(bool isEmpty) {
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// Empty and already compressed, so we only need 1K. Rounding up to nearest
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// 4096 bytes for allocation
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indicesAndData = (unsigned char*)XPhysicalAlloc(4096, MAXULONG_PTR, 4096,
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PAGE_READWRITE);
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indicesAndData = (unsigned char*)malloc(4096);
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unsigned short* indices = (unsigned short*)indicesAndData;
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// unsigned char *data = indicesAndData + 1024;
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@ -330,9 +326,7 @@ void CompressedTileStorage::setData(std::vector<uint8_t>& dataIn, unsigned int i
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// type8 / chunkTotal);
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memToAlloc += 1024; // For the indices
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unsigned char* newIndicesAndData = (unsigned char*)XPhysicalAlloc(
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memToAlloc, MAXULONG_PTR, 4096,
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PAGE_READWRITE); //(unsigned char *)malloc( memToAlloc );
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unsigned char* newIndicesAndData = (unsigned char*)malloc(memToAlloc); //(unsigned char *)malloc( memToAlloc );
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unsigned char* pucData = newIndicesAndData + 1024;
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unsigned short usDataOffset = 0;
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unsigned short* newIndices = (unsigned short*)newIndicesAndData;
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@ -948,9 +942,7 @@ void CompressedTileStorage::compress(int upgradeBlock /*=-1*/) {
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// If we need to do something here, then lets allocate some memory
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if (needsCompressed) {
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memToAlloc += 1024; // For the indices
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unsigned char* newIndicesAndData = (unsigned char*)XPhysicalAlloc(
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memToAlloc, MAXULONG_PTR, 4096,
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PAGE_READWRITE); //(unsigned char *)malloc( memToAlloc );
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unsigned char* newIndicesAndData = (unsigned char*)malloc(memToAlloc); //(unsigned char *)malloc( memToAlloc );
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if (newIndicesAndData == nullptr) {
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uint32_t lastError = GetLastError();
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MEMORYSTATUS memStatus;
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@ -1231,8 +1223,7 @@ void CompressedTileStorage::read(DataInputStream* dis) {
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if (indicesAndData) {
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free(indicesAndData);
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}
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indicesAndData = (unsigned char*)XPhysicalAlloc(
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allocatedSize, MAXULONG_PTR, 4096, PAGE_READWRITE);
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indicesAndData = (unsigned char*)malloc(allocatedSize);
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std::vector<uint8_t> wrapper(allocatedSize);
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dis->readFully(wrapper);
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@ -351,8 +351,7 @@ LevelChunk* CustomLevelSource::getChunk(int xOffs, int zOffs) {
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// 4J - now allocating this with a physical alloc & bypassing general memory
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// management so that it will get cleanly freed
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int blocksSize = Level::maxBuildHeight * 16 * 16;
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uint8_t* tileData = (uint8_t*)XPhysicalAlloc(blocksSize, MAXULONG_PTR, 4096,
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PAGE_READWRITE);
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uint8_t* tileData = (uint8_t*)malloc(blocksSize);
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memset(tileData, 0, blocksSize);
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std::vector<uint8_t> blocks = std::vector<uint8_t>(tileData, tileData + blocksSize);
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// std::vector<uint8_t> blocks = std::vector<uint8_t>(16 * level->depth * 16);
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@ -59,8 +59,7 @@ LevelChunk* FlatLevelSource::getChunk(int xOffs, int zOffs) {
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// 4J - now allocating this with a physical alloc & bypassing general memory
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// management so that it will get cleanly freed
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int chunksSize = Level::genDepth * 16 * 16;
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uint8_t* tileData = (uint8_t*)XPhysicalAlloc(chunksSize, MAXULONG_PTR, 4096,
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PAGE_READWRITE);
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uint8_t* tileData = (uint8_t*)malloc(chunksSize);
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memset(tileData, 0, chunksSize);
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std::vector<uint8_t> blocks = std::vector<uint8_t>(tileData, tileData + chunksSize);
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// std::vector<uint8_t> blocks = std::vector<uint8_t>(16 * level->depth * 16);
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@ -304,8 +304,7 @@ LevelChunk* HellRandomLevelSource::getChunk(int xOffs, int zOffs) {
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// 4J - now allocating this with a physical alloc & bypassing general memory
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// management so that it will get cleanly freed
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int blocksSize = Level::genDepth * 16 * 16;
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uint8_t* tileData = (uint8_t*)XPhysicalAlloc(blocksSize, MAXULONG_PTR, 4096,
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PAGE_READWRITE);
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uint8_t* tileData = (uint8_t*)malloc(blocksSize);
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memset(tileData, 0, blocksSize);
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std::vector<uint8_t> blocks = std::vector<uint8_t>(tileData, tileData + blocksSize);
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// std::vector<uint8_t> blocks = std::vector<uint8_t>(16 * level->depth * 16);
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@ -476,8 +476,7 @@ LevelChunk* RandomLevelSource::getChunk(int xOffs, int zOffs) {
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// 4J - now allocating this with a physical alloc & bypassing general memory
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// management so that it will get cleanly freed
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int blocksSize = Level::genDepth * 16 * 16;
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uint8_t* tileData = (uint8_t*)XPhysicalAlloc(blocksSize, MAXULONG_PTR, 4096,
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PAGE_READWRITE);
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uint8_t* tileData = (uint8_t*)malloc(blocksSize);
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memset(tileData, 0, blocksSize);
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std::vector<uint8_t> blocks = std::vector<uint8_t>(tileData, tileData + blocksSize);
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// std::vector<uint8_t> blocks = std::vector<uint8_t>(16 * level->depth * 16);
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@ -177,8 +177,7 @@ LevelChunk* TheEndLevelRandomLevelSource::getChunk(int xOffs, int zOffs) {
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// 4J - now allocating this with a physical alloc & bypassing general memory
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// management so that it will get cleanly freed
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unsigned int blocksSize = Level::genDepth * 16 * 16;
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uint8_t* tileData = (uint8_t*)XPhysicalAlloc(blocksSize, MAXULONG_PTR, 4096,
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PAGE_READWRITE);
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uint8_t* tileData = (uint8_t*)malloc(blocksSize);
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memset(tileData, 0, blocksSize);
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std::vector<uint8_t> blocks = std::vector<uint8_t>(tileData, tileData + blocksSize);
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// std::vector<uint8_t> blocks = std::vector<uint8_t>(16 * level->depth * 16);
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@ -56,8 +56,6 @@ public:
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}
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};
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void* XPhysicalAlloc(size_t a, uintptr_t b, uintptr_t c, uint32_t d);
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class DLCManager;
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class LevelRuleset;
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class ModelPart;
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