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fix: undo turnOnLightLayer comment
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@ -1619,7 +1619,7 @@ void GameRenderer::renderSnowAndRain(float a)
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// 4J - rain is relatively low poly, but high fill-rate - better to clip it
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// 4J - rain is relatively low poly, but high fill-rate - better to clip it
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RenderManager.StateSetEnableViewportClipPlanes(true);
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RenderManager.StateSetEnableViewportClipPlanes(true);
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//this->turnOnLightLayer(a);
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this->turnOnLightLayer(a);
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if (rainXa == NULL)
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if (rainXa == NULL)
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{
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{
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