diff --git a/Minecraft.Client/Rendering/GameRenderer.cpp b/Minecraft.Client/Rendering/GameRenderer.cpp index 6a0fe0d4c..9335fee5b 100644 --- a/Minecraft.Client/Rendering/GameRenderer.cpp +++ b/Minecraft.Client/Rendering/GameRenderer.cpp @@ -1619,7 +1619,7 @@ void GameRenderer::renderSnowAndRain(float a) // 4J - rain is relatively low poly, but high fill-rate - better to clip it RenderManager.StateSetEnableViewportClipPlanes(true); - //this->turnOnLightLayer(a); + this->turnOnLightLayer(a); if (rainXa == NULL) {