fix: use single-argument RenderManager::Clear

This commit is contained in:
Tropical 2026-03-04 18:26:00 -06:00
parent ef4c61c6df
commit b4833bf7c2

View file

@ -1284,7 +1284,7 @@ void UIController::setupCustomDrawGameStateAndMatrices(UIScene *scene, CustomDra
void UIController::endCustomDrawGameState()
{
#ifdef __ORBIS__
#if defined(__ORBIS__) || defined(__linux__)
// TO BE IMPLEMENTED
RenderManager.Clear(GL_DEPTH_BUFFER_BIT);
#else