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wawa
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@ -1002,8 +1002,9 @@ int GameRenderer::getLightTexture(int iPad, Level *level)
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return lightTexture[iPad]; // 4J-JEV: Changing to Per Player lighting textures.
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return lightTexture[iPad]; // 4J-JEV: Changing to Per Player lighting textures.
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}
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}
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void GameRenderer::render(float a = 1, bool bFirst)
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void GameRenderer::render(float a, bool bFirst)
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{
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{
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a = 1;
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if( _updateLightTexture && bFirst) updateLightTexture(a);
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if( _updateLightTexture && bFirst) updateLightTexture(a);
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if (Display::isActive())
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if (Display::isActive())
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{
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{
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