From a3ea98d3ad8f41a0368046491669705603486151 Mon Sep 17 00:00:00 2001 From: notmatthewbeshay <92357869+NotMachow@users.noreply.github.com> Date: Wed, 11 Mar 2026 07:04:11 +1100 Subject: [PATCH] Use standard types in server implementation --- Minecraft.Client/MinecraftServer.cpp | 10 +++++----- 1 file changed, 5 insertions(+), 5 deletions(-) diff --git a/Minecraft.Client/MinecraftServer.cpp b/Minecraft.Client/MinecraftServer.cpp index bee3bbbca..a666de551 100644 --- a/Minecraft.Client/MinecraftServer.cpp +++ b/Minecraft.Client/MinecraftServer.cpp @@ -262,7 +262,7 @@ bool MinecraftServer::initServer(__int64 seed, NetworkGameInitData *initData, st // 4J delete passed in save data now - this is only required for the tutorial which is loaded by passing data directly in rather than using the storage manager if( initData->saveData ) { - delete[] (BYTE*)initData->saveData->data; + delete[] reinterpret_cast(initData->saveData->data); initData->saveData->data = 0; initData->saveData->fileSize = 0; } @@ -349,7 +349,7 @@ void MinecraftServer::addPostProcessRequest(ChunkSource *chunkSource, int x, int void MinecraftServer::postProcessTerminate(ProgressRenderer *mcprogress) { - DWORD status = 0; + std::uint32_t status = 0; EnterCriticalSection(&server->m_postProcessCS); size_t postProcessItemCount = server->m_postProcessRequests.size(); @@ -541,7 +541,7 @@ bool MinecraftServer::loadLevel(LevelStorageSource *storageSource, const std::ws FileEntry *fe = csf->createFile(filepath); ba_gameRules.length = fe->getFileSize(); - ba_gameRules.data = new BYTE[ ba_gameRules.length ]; + ba_gameRules.data = new std::uint8_t[ ba_gameRules.length ]; csf->setFilePointer(fe, 0, SaveFileSeekOrigin::Begin); csf->readFile(fe, ba_gameRules.data, ba_gameRules.length, &numberOfBytesRead); @@ -1194,7 +1194,7 @@ void MinecraftServer::run(__int64 seed, void *lpParameter) // Process delayed actions eXuiServerAction eAction; - LPVOID param; + void *param; for(int i=0;i