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start adding back win64 4jlibs includes
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parent
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@ -2,7 +2,7 @@
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class Mob;
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class Options;
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using namespace std;
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#include "../../Minecraft.World/SoundTypes.h"
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#include "../../../Minecraft.World/SoundTypes.h"
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enum eMUSICFILES
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{
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@ -27,6 +27,8 @@
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#define ZeroMemory RtlZeroMemory
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#define WINAPI
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#define _vsnprintf_s vsnprintf;
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typedef unsigned int DWORD;
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typedef const char *LPCSTR;
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typedef bool BOOL;
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@ -65,6 +67,7 @@ typedef std::wstring LPWSTR;
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typedef unsigned char boolean; // java brainrot
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#define __debugbreak()
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#define __int32 int
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#define CONST const
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typedef int64_t __int64;
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typedef uint64_t __uint64;
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typedef unsigned long ULONG;
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@ -7,7 +7,11 @@
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#ifndef _SOCIAL_MANAGER_H
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#define _SOCIAL_MANAGER_H
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#ifndef __linux__
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#include <xsocialpost.h>
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#endif // __linux__#ifndef __linux__
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#include <xsocialpost.h>
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#endif // __linux__
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#define MAX_SOCIALPOST_CAPTION 60
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#define MAX_SOCIALPOST_DESC 100
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@ -8,7 +8,7 @@
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#define IggyVersion "1.2.30"
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#define IggyFlashVersion "9,1,2,30"
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#include "rrcore.h" // base data types, macros
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#include "rrCore.h" // base data types, macros
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RADDEFSTART
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@ -7,7 +7,9 @@
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#ifndef _SOCIAL_MANAGER_H
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#define _SOCIAL_MANAGER_H
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#ifndef __linux__
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#include <xsocialpost.h>
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#endif // __linux__
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#define MAX_SOCIALPOST_CAPTION 60
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#define MAX_SOCIALPOST_DESC 100
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@ -295,18 +295,19 @@ typedef XUID GameSessionUID;
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#include "Windows64/Iggy/gdraw/gdraw_d3d11.h"
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#include "Windows64/Windows64_UIController.h"
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#elif defined __linux__
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// #include "Windows64/Sentient/MinecraftTelemetry.h"
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// FIXME: Make Linux/ versions of all of these
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// #include "Windows64/Sentient/MinecraftTelemetry.h" // conflicts with Common/Telemetry/TelemetryManager.h, no idea whats up with that
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#include "Windows64Media/strings.h"
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// #include "Windows64/Windows64_App.h"
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// #include "Windows64/Sentient/DynamicConfigurations.h"
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#include "Windows64/Sentient/SentientTelemetryCommon.h" // not platform-specific so we can steal win64's homework here for now.
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// #include "Windows64/GameConfig/Minecraft.spa.h"
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// #include "Windows64/XML/ATGXmlParser.h"
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// #include "Windows64/Social/SocialManager.h"
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// #include "Common/Audio/SoundEngine.h"
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// #include "Windows64/Iggy/include/iggy.h"
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// #include "Windows64/Iggy/gdraw/gdraw_d3d11.h"
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// #include "Windows64/Windows64_UIController.h"
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#include "Windows64/Windows64_App.h"
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#include "Windows64/Sentient/DynamicConfigurations.h"
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#include "Windows64/Sentient/SentientTelemetryCommon.h"
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#include "Windows64/GameConfig/Minecraft.spa.h"
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#include "Windows64/XML/ATGXmlParser.h"
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#include "Windows64/Social/SocialManager.h"
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#include "Common/Audio/SoundEngine.h"
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#include "Windows64/Iggy/include/iggy.h"
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#include "Windows64/Iggy/gdraw/gdraw_d3d11.h"
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#include "Windows64/Windows64_UIController.h"
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#elif defined __PSVITA__
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#include "PSVita/PSVita_App.h"
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#include "PSVitaMedia/strings.h" // TODO - create PSVita-specific version of this
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@ -3,7 +3,6 @@
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#include "InputOutputStream.h"
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#include "PacketListener.h"
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#include "GameEventPacket.h"
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#include "../Minecraft.Client/PS3Media/strings.h"
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const int GameEventPacket::NO_RESPAWN_BED_AVAILABLE = 0;
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@ -1,5 +1,7 @@
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#pragma once
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#ifndef __linux__
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#include "xmcore.h"
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#endif // __linux__
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// 4J added - Storage for data (ie the extra per tile storage). Data is normally stored as 4-bits per tile, in a DataLayer class of 16384 bytes ( 128 x 16 x 16 x 0.5 )
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// This class provides more economical storage for such data by taking into consideration that it is quite common for large parts of the data to be very compressible (ie zero).
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