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fmt manually
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@ -1054,8 +1054,8 @@ void SoundEngine::init(Options* pOptions) {
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// Create a driver to render our audio - 44khz, 16 bit,
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#ifdef __PS3__
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// On the Sony PS3, the driver is always opened in 48 kHz, 32-bit floating
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//point. The only meaningful configurations are MSS_MC_STEREO,
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//MSS_MC_51_DISCRETE, and MSS_MC_71_DISCRETE.
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// point. The only meaningful configurations are MSS_MC_STEREO,
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// MSS_MC_51_DISCRETE, and MSS_MC_71_DISCRETE.
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m_hDriver = AIL_open_digital_driver(48000, 16, iNumberOfChannels,
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AIL_OPEN_DIGITAL_USE_SPU0);
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#elif defined __PSVITA__
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@ -1954,9 +1954,9 @@ void SoundEngine::playMusicUpdate() {
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#endif
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}
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// std::wstring name =
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// m_szStreamFileA[m_musicID]; char *SoundName = (char
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// *)ConvertSoundPathToName(name); strcat((char
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// std::wstring name =
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// m_szStreamFileA[m_musicID];char*SoundName=(char
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// *)ConvertSoundPathToName(name);strcat((char
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// *)szStreamName,SoundName);
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app.DebugPrintf("Starting streaming - %s\n", m_szStreamName);
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@ -3381,7 +3381,7 @@ static int start_decoder(vorb* f) {
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if (get_bits(f, 1)) high_bits = get_bits(f, 5);
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residue_cascade[j] = high_bits * 8 + low_bits;
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}
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r->residue_books = (short (*)[8])setup_malloc(
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r->residue_books = (short(*)[8])setup_malloc(
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f, sizeof(r->residue_books[0]) * r->classifications);
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if (r->residue_books == NULL) return error(f, VORBIS_outofmem);
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for (j = 0; j < r->classifications; ++j) {
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