clang-format

This commit is contained in:
Liriosha 2026-03-19 03:31:12 -04:00
parent ba75b39c3f
commit bc8b98223b
4 changed files with 5383 additions and 5434 deletions

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@ -134,9 +134,9 @@ private:
#else
int initAudioHardware(int iMinSpeakers) { return iMinSpeakers; }
#endif
#ifdef __linux__
void updateMiniAudio();
#endif
#ifdef __linux__
void updateMiniAudio();
#endif
int GetRandomishTrack(int iStart, int iEnd);

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@ -60,7 +60,7 @@ const WCHAR* ConsoleSoundEngine::wchSoundNames[eSoundType_MAX] = {
// 4J-PB - correct the name of the event for hitting ocelots
L"mob/cat/hit", // eSoundType_MOB_CAT_HITT
// L"mob/irongolem/throw", //
//eSoundType_MOB_IRONGOLEM_THROW L"mob/irongolem/hit",
// eSoundType_MOB_IRONGOLEM_THROW L"mob/irongolem/hit",
//// eSoundType_MOB_IRONGOLEM_HIT L"mob/irongolem/death",
//// eSoundType_MOB_IRONGOLEM_DEATH L"mob/irongolem/walk",
//// eSoundType_MOB_IRONGOLEM_WALK
@ -79,7 +79,7 @@ const WCHAR* ConsoleSoundEngine::wchSoundNames[eSoundType_MAX] = {
L"random/orb", // eSoundType_RANDOM_ORB,
L"random/break", // eSoundType_RANDOM_BREAK,
L"block/chest/open", // eSoundType_RANDOM_CHEST_OPEN,
L"block/chest/close", // eSoundType_RANDOM_CHEST_CLOSE,
L"block/chest/close", // eSoundType_RANDOM_CHEST_CLOSE,
L"random/door_open", // eSoundType_RANDOM_DOOR_OPEN,
L"random/door_close", // eSoundType_RANDOM_DOOR_CLOSE,
L"ambient/weather/rain", // eSoundType_AMBIENT_WEATHER_RAIN,
@ -87,17 +87,17 @@ const WCHAR* ConsoleSoundEngine::wchSoundNames[eSoundType_MAX] = {
L"ambient/cave/cave", // eSoundType_CAVE_CAVE, DON'T USE FOR XBOX 360!!!
#ifdef _XBOX
L"ambient/cave/cave2", // eSoundType_CAVE_CAVE2 - removed the two sounds
//that were at 192k in the first ambient cave event
// that were at 192k in the first ambient cave event
#endif
L"portal/portal", // eSoundType_PORTAL_PORTAL,
// 4J-PB - added a couple that were still using std::wstring
L"portal/trigger", // eSoundType_PORTAL_TRIGGER
L"portal/travel", // eSoundType_PORTAL_TRAVEL
L"fire/new_ignite", // eSoundType_FIRE_IGNITE,
L"fire/fire", // eSoundType_FIRE_FIRE,
L"fire/new_ignite", // eSoundType_FIRE_IGNITE,
L"fire/fire", // eSoundType_FIRE_FIRE,
// Renamed to damage/hit as the other file doesn't exist
L"damage/hit", // eSoundType_DAMAGE_HURT,
L"damage/hit", // eSoundType_DAMAGE_HURT,
L"damage/fallsmall", // eSoundType_DAMAGE_FALL_SMALL,
L"damage/fallbig", // eSoundType_DAMAGE_FALL_BIG,
L"note/harp", // eSoundType_NOTE_HARP,

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