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fix: remove juicey's visionary offhand implementation
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c2728cd2d9
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9752dec5e7
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@ -40,7 +40,7 @@ static const int s_watchedKeys[] = {
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SDL_SCANCODE_TAB, SDL_SCANCODE_LCTRL, SDL_SCANCODE_RCTRL,
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SDL_SCANCODE_TAB, SDL_SCANCODE_LCTRL, SDL_SCANCODE_RCTRL,
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SDL_SCANCODE_1, SDL_SCANCODE_2, SDL_SCANCODE_3, SDL_SCANCODE_4,
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SDL_SCANCODE_1, SDL_SCANCODE_2, SDL_SCANCODE_3, SDL_SCANCODE_4,
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SDL_SCANCODE_5, SDL_SCANCODE_6, SDL_SCANCODE_7, SDL_SCANCODE_8,
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SDL_SCANCODE_5, SDL_SCANCODE_6, SDL_SCANCODE_7, SDL_SCANCODE_8,
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SDL_SCANCODE_9, SDL_SCANCODE_0,
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SDL_SCANCODE_9,
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};
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};
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static const int s_watchedKeyCount = (int)(sizeof(s_watchedKeys) / sizeof(s_watchedKeys[0]));
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static const int s_watchedKeyCount = (int)(sizeof(s_watchedKeys) / sizeof(s_watchedKeys[0]));
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@ -164,7 +164,7 @@ int C_4JInput::GetHotbarSlotPressed(int iPad) {
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static const int sc[10] = {
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static const int sc[10] = {
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SDL_SCANCODE_1, SDL_SCANCODE_2, SDL_SCANCODE_3, SDL_SCANCODE_4,
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SDL_SCANCODE_1, SDL_SCANCODE_2, SDL_SCANCODE_3, SDL_SCANCODE_4,
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SDL_SCANCODE_5, SDL_SCANCODE_6, SDL_SCANCODE_7, SDL_SCANCODE_8,
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SDL_SCANCODE_5, SDL_SCANCODE_6, SDL_SCANCODE_7, SDL_SCANCODE_8,
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SDL_SCANCODE_9, SDL_SCANCODE_0
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SDL_SCANCODE_9,
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};
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};
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static bool s_wasDown[10] = {};
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static bool s_wasDown[10] = {};
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@ -3439,7 +3439,7 @@ void Minecraft::tick(bool bFirst, bool bUpdateTextures)
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#endif
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#endif
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{
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{
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int hotbarSlot = InputManager.GetHotbarSlotPressed(iPad);
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int hotbarSlot = InputManager.GetHotbarSlotPressed(iPad);
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if (hotbarSlot >= 0 && gameMode->isInputAllowed(MINECRAFT_ACTION_LEFT_SCROLL))
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if (hotbarSlot >= 0 && hotbarSlot <= 9)
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{
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{
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player->inventory->selected = hotbarSlot;
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player->inventory->selected = hotbarSlot;
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selected = true;
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selected = true;
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