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@ -6,151 +6,151 @@
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const WCHAR *ConsoleSoundEngine::wchSoundNames[eSoundType_MAX]=
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{
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L"mob.chicken", // eSoundType_MOB_CHICKEN_AMBIENT
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L"mob.chickenhurt", // eSoundType_MOB_CHICKEN_HURT
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L"mob.chickenplop", // eSoundType_MOB_CHICKENPLOP
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L"mob.cow", // eSoundType_MOB_COW_AMBIENT
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L"mob.cowhurt", // eSoundType_MOB_COW_HURT
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L"mob.pig", // eSoundType_MOB_PIG_AMBIENT
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L"mob.pigdeath", // eSoundType_MOB_PIG_DEATH
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L"mob.sheep", // eSoundType_MOB_SHEEP_AMBIENT
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L"mob.wolf.growl", // eSoundType_MOB_WOLF_GROWL
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L"mob.wolf.whine", // eSoundType_MOB_WOLF_WHINE
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L"mob.wolf.panting", // eSoundType_MOB_WOLF_PANTING
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L"mob.wolf.bark", // eSoundType_MOB_WOLF_BARK
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L"mob.wolf.hurt", // eSoundType_MOB_WOLF_HURT
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L"mob.wolf.death", // eSoundType_MOB_WOLF_DEATH
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L"mob.wolf.shake", // eSoundType_MOB_WOLF_SHAKE
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L"mob.blaze.breathe", // eSoundType_MOB_BLAZE_BREATHE
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L"mob.blaze.hit", // eSoundType_MOB_BLAZE_HURT
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L"mob.blaze.death", // eSoundType_MOB_BLAZE_DEATH
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L"mob.ghast.moan", // eSoundType_MOB_GHAST_MOAN
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L"mob.ghast.scream", // eSoundType_MOB_GHAST_SCREAM
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L"mob.ghast.death", // eSoundType_MOB_GHAST_DEATH
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L"mob.ghast.fireball", // eSoundType_MOB_GHAST_FIREBALL
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L"mob.ghast.charge", // eSoundType_MOB_GHAST_CHARGE
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L"mob.endermen.idle", // eSoundType_MOB_ENDERMEN_IDLE
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L"mob.endermen.hit", // eSoundType_MOB_ENDERMEN_HIT
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L"mob.endermen.death", // eSoundType_MOB_ENDERMEN_DEATH
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L"mob.endermen.portal", // eSoundType_MOB_ENDERMEN_PORTAL
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L"mob.zombiepig.zpig", // eSoundType_MOB_ZOMBIEPIG_AMBIENT
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L"mob.zombiepig.zpighurt", // eSoundType_MOB_ZOMBIEPIG_HURT
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L"mob.zombiepig.zpigdeath", // eSoundType_MOB_ZOMBIEPIG_DEATH
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L"mob.zombiepig.zpigangry", // eSoundType_MOB_ZOMBIEPIG_ZPIGANGRY
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L"mob.silverfish.say", // eSoundType_MOB_SILVERFISH_AMBIENT,
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L"mob.silverfish.hit", // eSoundType_MOB_SILVERFISH_HURT
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L"mob.silverfish.kill", // eSoundType_MOB_SILVERFISH_DEATH,
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L"mob.silverfish.step", // eSoundType_MOB_SILVERFISH_STEP,
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L"mob.skeleton", // eSoundType_MOB_SKELETON_AMBIENT,
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L"mob.skeletonhurt", // eSoundType_MOB_SKELETON_HURT,
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L"mob.spider", // eSoundType_MOB_SPIDER_AMBIENT,
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L"mob.spiderdeath", // eSoundType_MOB_SPIDER_DEATH,
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L"mob.slime", // eSoundType_MOB_SLIME,
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L"mob.slimeattack", // eSoundType_MOB_SLIME_ATTACK,
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L"mob.creeper", // eSoundType_MOB_CREEPER_HURT,
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L"mob.creeperdeath", // eSoundType_MOB_CREEPER_DEATH,
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L"mob.zombie", // eSoundType_MOB_ZOMBIE_AMBIENT,
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L"mob.zombiehurt", // eSoundType_MOB_ZOMBIE_HURT,
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L"mob.zombiedeath", // eSoundType_MOB_ZOMBIE_DEATH,
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L"mob.zombie.wood", // eSoundType_MOB_ZOMBIE_WOOD,
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L"mob.zombie.woodbreak", // eSoundType_MOB_ZOMBIE_WOOD_BREAK,
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L"mob.zombie.metal", // eSoundType_MOB_ZOMBIE_METAL,
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L"mob.magmacube.big", // eSoundType_MOB_MAGMACUBE_BIG,
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L"mob.magmacube.small", // eSoundType_MOB_MAGMACUBE_SMALL,
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L"mob.cat.purr", // eSoundType_MOB_CAT_PURR
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L"mob.cat.purreow", // eSoundType_MOB_CAT_PURREOW
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L"mob.cat.meow", // eSoundType_MOB_CAT_MEOW
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L"mob/chicken", // eSoundType_MOB_CHICKEN_AMBIENT
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L"mob/chickenhurt", // eSoundType_MOB_CHICKEN_HURT
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L"mob/chickenplop", // eSoundType_MOB_CHICKENPLOP
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L"mob/cow", // eSoundType_MOB_COW_AMBIENT
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L"mob/cowhurt", // eSoundType_MOB_COW_HURT
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L"mob/pig", // eSoundType_MOB_PIG_AMBIENT
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L"mob/pigdeath", // eSoundType_MOB_PIG_DEATH
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L"mob/sheep", // eSoundType_MOB_SHEEP_AMBIENT
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L"mob/wolf/growl", // eSoundType_MOB_WOLF_GROWL
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L"mob/wolf/whine", // eSoundType_MOB_WOLF_WHINE
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L"mob/wolf/panting", // eSoundType_MOB_WOLF_PANTING
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L"mob/wolf/bark", // eSoundType_MOB_WOLF_BARK
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L"mob/wolf/hurt", // eSoundType_MOB_WOLF_HURT
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L"mob/wolf/death", // eSoundType_MOB_WOLF_DEATH
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L"mob/wolf/shake", // eSoundType_MOB_WOLF_SHAKE
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L"mob/blaze/breathe", // eSoundType_MOB_BLAZE_BREATHE
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L"mob/blaze/hit", // eSoundType_MOB_BLAZE_HURT
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L"mob/blaze/death", // eSoundType_MOB_BLAZE_DEATH
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L"mob/ghast/moan", // eSoundType_MOB_GHAST_MOAN
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L"mob/ghast/scream", // eSoundType_MOB_GHAST_SCREAM
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L"mob/ghast/death", // eSoundType_MOB_GHAST_DEATH
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L"mob/ghast/fireball", // eSoundType_MOB_GHAST_FIREBALL
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L"mob/ghast/charge", // eSoundType_MOB_GHAST_CHARGE
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L"mob/endermen/idle", // eSoundType_MOB_ENDERMEN_IDLE
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L"mob/endermen/hit", // eSoundType_MOB_ENDERMEN_HIT
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L"mob/endermen/death", // eSoundType_MOB_ENDERMEN_DEATH
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L"mob/endermen/portal", // eSoundType_MOB_ENDERMEN_PORTAL
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L"mob/zombiepig/zpig", // eSoundType_MOB_ZOMBIEPIG_AMBIENT
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L"mob/zombiepig/zpighurt", // eSoundType_MOB_ZOMBIEPIG_HURT
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L"mob/zombiepig/zpigdeath", // eSoundType_MOB_ZOMBIEPIG_DEATH
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L"mob/zombiepig/zpigangry", // eSoundType_MOB_ZOMBIEPIG_ZPIGANGRY
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L"mob/silverfish/say", // eSoundType_MOB_SILVERFISH_AMBIENT,
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L"mob/silverfish/hit", // eSoundType_MOB_SILVERFISH_HURT
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L"mob/silverfish/kill", // eSoundType_MOB_SILVERFISH_DEATH,
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L"mob/silverfish/step", // eSoundType_MOB_SILVERFISH_STEP,
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L"mob/skeleton", // eSoundType_MOB_SKELETON_AMBIENT,
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L"mob/skeletonhurt", // eSoundType_MOB_SKELETON_HURT,
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L"mob/spider", // eSoundType_MOB_SPIDER_AMBIENT,
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L"mob/spiderdeath", // eSoundType_MOB_SPIDER_DEATH,
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L"mob/slime", // eSoundType_MOB_SLIME,
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L"mob/slimeattack", // eSoundType_MOB_SLIME_ATTACK,
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L"mob/creeper", // eSoundType_MOB_CREEPER_HURT,
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L"mob/creeperdeath", // eSoundType_MOB_CREEPER_DEATH,
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L"mob/zombie", // eSoundType_MOB_ZOMBIE_AMBIENT,
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L"mob/zombiehurt", // eSoundType_MOB_ZOMBIE_HURT,
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L"mob/zombiedeath", // eSoundType_MOB_ZOMBIE_DEATH,
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L"mob/zombie/wood", // eSoundType_MOB_ZOMBIE_WOOD,
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L"mob/zombie/woodbreak", // eSoundType_MOB_ZOMBIE_WOOD_BREAK,
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L"mob/zombie/metal", // eSoundType_MOB_ZOMBIE_METAL,
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L"mob/magmacube/big", // eSoundType_MOB_MAGMACUBE_BIG,
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L"mob/magmacube/small", // eSoundType_MOB_MAGMACUBE_SMALL,
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L"mob/cat/purr", // eSoundType_MOB_CAT_PURR
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L"mob/cat/purreow", // eSoundType_MOB_CAT_PURREOW
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L"mob/cat/meow", // eSoundType_MOB_CAT_MEOW
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// 4J-PB - correct the name of the event for hitting ocelots
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L"mob.cat.hit", // eSoundType_MOB_CAT_HITT
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// L"mob.irongolem.throw", // eSoundType_MOB_IRONGOLEM_THROW
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// L"mob.irongolem.hit", // eSoundType_MOB_IRONGOLEM_HIT
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// L"mob.irongolem.death", // eSoundType_MOB_IRONGOLEM_DEATH
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// L"mob.irongolem.walk", // eSoundType_MOB_IRONGOLEM_WALK
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L"random.bow", // eSoundType_RANDOM_BOW,
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L"random.bowhit", // eSoundType_RANDOM_BOW_HIT,
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L"random.explode", // eSoundType_RANDOM_EXPLODE,
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L"random.fizz", // eSoundType_RANDOM_FIZZ,
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L"random.pop", // eSoundType_RANDOM_POP,
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L"random.fuse", // eSoundType_RANDOM_FUSE,
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L"random.drink", // eSoundType_RANDOM_DRINK,
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L"random.eat", // eSoundType_RANDOM_EAT,
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L"random.burp", // eSoundType_RANDOM_BURP,
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L"random.splash", // eSoundType_RANDOM_SPLASH,
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L"random.click", // eSoundType_RANDOM_CLICK,
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L"random.glass", // eSoundType_RANDOM_GLASS,
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L"random.orb", // eSoundType_RANDOM_ORB,
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L"random.break", // eSoundType_RANDOM_BREAK,
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L"random.chestopen", // eSoundType_RANDOM_CHEST_OPEN,
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L"random.chestclosed", // eSoundType_RANDOM_CHEST_CLOSE,
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L"random.door_open", // eSoundType_RANDOM_DOOR_OPEN,
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L"random.door_close", // eSoundType_RANDOM_DOOR_CLOSE,
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L"ambient.weather.rain", // eSoundType_AMBIENT_WEATHER_RAIN,
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L"ambient.weather.thunder", // eSoundType_AMBIENT_WEATHER_THUNDER,
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L"ambient.cave.cave", // eSoundType_CAVE_CAVE, DON'T USE FOR XBOX 360!!!
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L"mob/cat/hit", // eSoundType_MOB_CAT_HITT
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// L"mob/irongolem/throw", // eSoundType_MOB_IRONGOLEM_THROW
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// L"mob/irongolem/hit", // eSoundType_MOB_IRONGOLEM_HIT
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// L"mob/irongolem/death", // eSoundType_MOB_IRONGOLEM_DEATH
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// L"mob/irongolem/walk", // eSoundType_MOB_IRONGOLEM_WALK
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L"random/bow", // eSoundType_RANDOM_BOW,
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L"random/bowhit", // eSoundType_RANDOM_BOW_HIT,
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L"random/explode", // eSoundType_RANDOM_EXPLODE,
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L"random/fizz", // eSoundType_RANDOM_FIZZ,
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L"random/pop", // eSoundType_RANDOM_POP,
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L"random/fuse", // eSoundType_RANDOM_FUSE,
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L"random/drink", // eSoundType_RANDOM_DRINK,
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L"random/eat", // eSoundType_RANDOM_EAT,
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L"random/burp", // eSoundType_RANDOM_BURP,
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L"random/splash", // eSoundType_RANDOM_SPLASH,
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L"random/click", // eSoundType_RANDOM_CLICK,
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L"random/glass", // eSoundType_RANDOM_GLASS,
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L"random/orb", // eSoundType_RANDOM_ORB,
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L"random/break", // eSoundType_RANDOM_BREAK,
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L"random/chestopen", // eSoundType_RANDOM_CHEST_OPEN,
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L"random/chestclosed", // eSoundType_RANDOM_CHEST_CLOSE,
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L"random/door_open", // eSoundType_RANDOM_DOOR_OPEN,
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L"random/door_close", // eSoundType_RANDOM_DOOR_CLOSE,
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L"ambient/weather/rain", // eSoundType_AMBIENT_WEATHER_RAIN,
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L"ambient/weather/thunder", // eSoundType_AMBIENT_WEATHER_THUNDER,
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L"ambient/cave/cave", // eSoundType_CAVE_CAVE, DON'T USE FOR XBOX 360!!!
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#ifdef _XBOX
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L"ambient.cave.cave2", // eSoundType_CAVE_CAVE2 - removed the two sounds that were at 192k in the first ambient cave event
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L"ambient/cave/cave2", // eSoundType_CAVE_CAVE2 - removed the two sounds that were at 192k in the first ambient cave event
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#endif
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L"portal.portal", // eSoundType_PORTAL_PORTAL,
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L"portal/portal", // eSoundType_PORTAL_PORTAL,
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// 4J-PB - added a couple that were still using std::wstring
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L"portal.trigger", // eSoundType_PORTAL_TRIGGER
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L"portal.travel", // eSoundType_PORTAL_TRAVEL
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L"portal/trigger", // eSoundType_PORTAL_TRIGGER
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L"portal/travel", // eSoundType_PORTAL_TRAVEL
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L"fire.ignite", // eSoundType_FIRE_IGNITE,
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L"fire.fire", // eSoundType_FIRE_FIRE,
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L"damage.hurtflesh", // eSoundType_DAMAGE_HURT,
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L"damage.fallsmall", // eSoundType_DAMAGE_FALL_SMALL,
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L"damage.fallbig", // eSoundType_DAMAGE_FALL_BIG,
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L"note.harp", // eSoundType_NOTE_HARP,
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L"note.bd", // eSoundType_NOTE_BD,
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L"note.snare", // eSoundType_NOTE_SNARE,
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L"note.hat", // eSoundType_NOTE_HAT,
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L"note.bassattack", // eSoundType_NOTE_BASSATTACK,
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L"tile.piston.in", // eSoundType_TILE_PISTON_IN,
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L"tile.piston.out", // eSoundType_TILE_PISTON_OUT,
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L"liquid.water", // eSoundType_LIQUID_WATER,
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L"liquid.lavapop", // eSoundType_LIQUID_LAVA_POP,
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L"liquid.lava", // eSoundType_LIQUID_LAVA,
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L"step.stone", // eSoundType_STEP_STONE,
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L"step.wood", // eSoundType_STEP_WOOD,
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L"step.gravel", // eSoundType_STEP_GRAVEL,
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L"step.grass", // eSoundType_STEP_GRASS,
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L"step.metal", // eSoundType_STEP_METAL,
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L"step.cloth", // eSoundType_STEP_CLOTH,
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L"step.sand", // eSoundType_STEP_SAND,
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L"fire/ignite", // eSoundType_FIRE_IGNITE,
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L"fire/fire", // eSoundType_FIRE_FIRE,
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L"damage/hurtflesh", // eSoundType_DAMAGE_HURT,
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L"damage/fallsmall", // eSoundType_DAMAGE_FALL_SMALL,
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L"damage/fallbig", // eSoundType_DAMAGE_FALL_BIG,
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L"note/harp", // eSoundType_NOTE_HARP,
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L"note/bd", // eSoundType_NOTE_BD,
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L"note/snare", // eSoundType_NOTE_SNARE,
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L"note/hat", // eSoundType_NOTE_HAT,
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L"note/bassattack", // eSoundType_NOTE_BASSATTACK,
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L"tile/piston/in", // eSoundType_TILE_PISTON_IN,
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L"tile/piston/out", // eSoundType_TILE_PISTON_OUT,
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L"liquid/water", // eSoundType_LIQUID_WATER,
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L"liquid/lavapop", // eSoundType_LIQUID_LAVA_POP,
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L"liquid/lava", // eSoundType_LIQUID_LAVA,
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L"step/stone", // eSoundType_STEP_STONE,
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L"step/wood", // eSoundType_STEP_WOOD,
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L"step/gravel", // eSoundType_STEP_GRAVEL,
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L"step/grass", // eSoundType_STEP_GRASS,
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L"step/metal", // eSoundType_STEP_METAL,
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L"step/cloth", // eSoundType_STEP_CLOTH,
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L"step/sand", // eSoundType_STEP_SAND,
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// below this are the additional sounds from the second soundbank
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L"mob.enderdragon.end", // eSoundType_MOB_ENDERDRAGON_END
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L"mob.enderdragon.growl", // eSoundType_MOB_ENDERDRAGON_GROWL
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L"mob.enderdragon.hit", // eSoundType_MOB_ENDERDRAGON_HIT
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L"mob.enderdragon.wings", // eSoundType_MOB_ENDERDRAGON_MOVE
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L"mob.irongolem.throw", // eSoundType_MOB_IRONGOLEM_THROW
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L"mob.irongolem.hit", // eSoundType_MOB_IRONGOLEM_HIT
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L"mob.irongolem.death", // eSoundType_MOB_IRONGOLEM_DEATH
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L"mob.irongolem.walk", // eSoundType_MOB_IRONGOLEM_WALK
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L"mob/enderdragon/end", // eSoundType_MOB_ENDERDRAGON_END
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L"mob/enderdragon/growl", // eSoundType_MOB_ENDERDRAGON_GROWL
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L"mob/enderdragon/hit", // eSoundType_MOB_ENDERDRAGON_HIT
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L"mob/enderdragon/wings", // eSoundType_MOB_ENDERDRAGON_MOVE
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L"mob/irongolem/throw", // eSoundType_MOB_IRONGOLEM_THROW
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L"mob/irongolem/hit", // eSoundType_MOB_IRONGOLEM_HIT
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L"mob/irongolem/death", // eSoundType_MOB_IRONGOLEM_DEATH
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L"mob/irongolem/walk", // eSoundType_MOB_IRONGOLEM_WALK
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// TU14
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L"damage.thorns", // eSoundType_DAMAGE_THORNS
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L"random.anvil_break", // eSoundType_RANDOM_ANVIL_BREAK
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L"random.anvil_land", // eSoundType_RANDOM_ANVIL_LAND
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L"random.anvil_use", // eSoundType_RANDOM_ANVIL_USE
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L"mob.villager.haggle", // eSoundType_MOB_VILLAGER_HAGGLE
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L"mob.villager.idle", // eSoundType_MOB_VILLAGER_IDLE
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L"mob.villager.hit", // eSoundType_MOB_VILLAGER_HIT
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L"mob.villager.death", // eSoundType_MOB_VILLAGER_DEATH
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L"mob.villager.yes", // eSoundType_MOB_VILLAGER_YES
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L"mob.villager.no", // eSoundType_MOB_VILLAGER_NO
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L"mob.zombie.infect", // eSoundType_MOB_ZOMBIE_INFECT
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L"mob.zombie.unfect", // eSoundType_MOB_ZOMBIE_UNFECT
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L"mob.zombie.remedy", // eSoundType_MOB_ZOMBIE_REMEDY
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L"step.snow", // eSoundType_STEP_SNOW
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L"step.ladder", // eSoundType_STEP_LADDER
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L"dig.cloth", // eSoundType_DIG_CLOTH
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L"dig.grass", // eSoundType_DIG_GRASS
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L"dig.gravel", // eSoundType_DIG_GRAVEL
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L"dig.sand", // eSoundType_DIG_SAND
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L"dig.snow", // eSoundType_DIG_SNOW
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||||
L"dig.stone", // eSoundType_DIG_STONE
|
||||
L"dig.wood", // eSoundType_DIG_WOOD
|
||||
L"damage/thorns", // eSoundType_DAMAGE_THORNS
|
||||
L"random/anvil_break", // eSoundType_RANDOM_ANVIL_BREAK
|
||||
L"random/anvil_land", // eSoundType_RANDOM_ANVIL_LAND
|
||||
L"random/anvil_use", // eSoundType_RANDOM_ANVIL_USE
|
||||
L"mob/villager/haggle", // eSoundType_MOB_VILLAGER_HAGGLE
|
||||
L"mob/villager/idle", // eSoundType_MOB_VILLAGER_IDLE
|
||||
L"mob/villager/hit", // eSoundType_MOB_VILLAGER_HIT
|
||||
L"mob/villager/death", // eSoundType_MOB_VILLAGER_DEATH
|
||||
L"mob/villager/yes", // eSoundType_MOB_VILLAGER_YES
|
||||
L"mob/villager/no", // eSoundType_MOB_VILLAGER_NO
|
||||
L"mob/zombie/infect", // eSoundType_MOB_ZOMBIE_INFECT
|
||||
L"mob/zombie/unfect", // eSoundType_MOB_ZOMBIE_UNFECT
|
||||
L"mob/zombie/remedy", // eSoundType_MOB_ZOMBIE_REMEDY
|
||||
L"step/snow", // eSoundType_STEP_SNOW
|
||||
L"step/ladder", // eSoundType_STEP_LADDER
|
||||
L"dig/cloth", // eSoundType_DIG_CLOTH
|
||||
L"dig/grass", // eSoundType_DIG_GRASS
|
||||
L"dig/gravel", // eSoundType_DIG_GRAVEL
|
||||
L"dig/sand", // eSoundType_DIG_SAND
|
||||
L"dig/snow", // eSoundType_DIG_SNOW
|
||||
L"dig/stone", // eSoundType_DIG_STONE
|
||||
L"dig/wood", // eSoundType_DIG_WOOD
|
||||
};
|
||||
|
||||
|
||||
|
|
|
|||
Loading…
Reference in a new issue