From 752daaa8732d41179b15e4204810217dc638a636 Mon Sep 17 00:00:00 2001 From: MathiewMay Date: Mon, 9 Mar 2026 21:45:08 -0400 Subject: [PATCH] Removed the remaining turnOnLightLayer in GameRender, this fixes the particles being dark. --- Minecraft.Client/Rendering/GameRenderer.cpp | 4 ++-- 1 file changed, 2 insertions(+), 2 deletions(-) diff --git a/Minecraft.Client/Rendering/GameRenderer.cpp b/Minecraft.Client/Rendering/GameRenderer.cpp index 9335fee5b..0b157937a 100644 --- a/Minecraft.Client/Rendering/GameRenderer.cpp +++ b/Minecraft.Client/Rendering/GameRenderer.cpp @@ -1402,7 +1402,7 @@ void GameRenderer::renderLevel(float a, __int64 until) #endif PIXEndNamedEvent(); PIXBeginNamedEvent(0,"Particle render"); - turnOnLightLayer(a); // 4J - brought forward from 1.8.2 + //turnOnLightLayer(a); // 4J - brought forward from 1.8.2 particleEngine->renderLit(cameraEntity, a); Lighting::turnOff(); setupFog(0, a); @@ -1619,7 +1619,7 @@ void GameRenderer::renderSnowAndRain(float a) // 4J - rain is relatively low poly, but high fill-rate - better to clip it RenderManager.StateSetEnableViewportClipPlanes(true); - this->turnOnLightLayer(a); + //this->turnOnLightLayer(a); if (rainXa == NULL) {