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fix: use correct path for fall damage sound
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@ -58,7 +58,7 @@ const WCHAR* ConsoleSoundEngine::wchSoundNames[eSoundType_MAX] = {
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L"mob/cat/purreow", // eSoundType_MOB_CAT_PURREOW
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L"mob/cat/meow", // eSoundType_MOB_CAT_MEOW
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// 4J-PB - correct the name of the event for hitting ocelots
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L"mob/cat/hit", // eSoundType_MOB_CAT_HITT
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L"mob/cat/hitt", // eSoundType_MOB_CAT_HITT
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// L"mob.irongolem.throw", //
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//eSoundType_MOB_IRONGOLEM_THROW L"mob.irongolem.hit",
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//// eSoundType_MOB_IRONGOLEM_HIT L"mob.irongolem.death",
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@ -96,7 +96,7 @@ const WCHAR* ConsoleSoundEngine::wchSoundNames[eSoundType_MAX] = {
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L"fire/ignite", // eSoundType_FIRE_IGNITE,
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L"fire/fire", // eSoundType_FIRE_FIRE,
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L"damage/hurtflesh", // eSoundType_DAMAGE_HURT,
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L"damage/hit", // eSoundType_DAMAGE_HURT,
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L"damage/fallsmall", // eSoundType_DAMAGE_FALL_SMALL,
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L"damage/fallbig", // eSoundType_DAMAGE_FALL_BIG,
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L"note/harp", // eSoundType_NOTE_HARP,
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