fix: use correct path for fall damage sound

This commit is contained in:
Tropical 2026-03-23 16:58:18 -05:00
parent 587d685c5b
commit 63a059c06d

View file

@ -58,7 +58,7 @@ const WCHAR* ConsoleSoundEngine::wchSoundNames[eSoundType_MAX] = {
L"mob/cat/purreow", // eSoundType_MOB_CAT_PURREOW
L"mob/cat/meow", // eSoundType_MOB_CAT_MEOW
// 4J-PB - correct the name of the event for hitting ocelots
L"mob/cat/hit", // eSoundType_MOB_CAT_HITT
L"mob/cat/hitt", // eSoundType_MOB_CAT_HITT
// L"mob.irongolem.throw", //
//eSoundType_MOB_IRONGOLEM_THROW L"mob.irongolem.hit",
//// eSoundType_MOB_IRONGOLEM_HIT L"mob.irongolem.death",
@ -96,7 +96,7 @@ const WCHAR* ConsoleSoundEngine::wchSoundNames[eSoundType_MAX] = {
L"fire/ignite", // eSoundType_FIRE_IGNITE,
L"fire/fire", // eSoundType_FIRE_FIRE,
L"damage/hurtflesh", // eSoundType_DAMAGE_HURT,
L"damage/hit", // eSoundType_DAMAGE_HURT,
L"damage/fallsmall", // eSoundType_DAMAGE_FALL_SMALL,
L"damage/fallbig", // eSoundType_DAMAGE_FALL_BIG,
L"note/harp", // eSoundType_NOTE_HARP,