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fix: use original gui tile rendering (again) for proper lighting
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@ -359,9 +359,10 @@ void ItemRenderer::renderGuiItem(Font* font, Textures* textures,
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Tile* tile = Tile::tiles[itemId];
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glPushMatrix();
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// 4J - original code left here for reference
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#if 0
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// 4jcraft: original code reused for proper lighting
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#if 1
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glTranslatef((float)(x), (float)(y), 0.0f);
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glScalef(fScale, fScale, fScale);
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glScalef(fScaleX, fScaleY, 1.0f);
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glTranslatef(-2.0f,3.0f, -3.0f + blitOffset);
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glScalef(10.0f, 10.0f, 10.0f);
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glTranslatef(1.0f, 0.5f, 8.0f);
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