fix: use original gui tile rendering (again) for proper lighting
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This commit is contained in:
Sally Knight 2026-03-25 00:07:11 +03:00
parent e473825c76
commit 5972c01ed4

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@ -359,9 +359,10 @@ void ItemRenderer::renderGuiItem(Font* font, Textures* textures,
Tile* tile = Tile::tiles[itemId];
glPushMatrix();
// 4J - original code left here for reference
#if 0
// 4jcraft: original code reused for proper lighting
#if 1
glTranslatef((float)(x), (float)(y), 0.0f);
glScalef(fScale, fScale, fScale);
glScalef(fScaleX, fScaleY, 1.0f);
glTranslatef(-2.0f,3.0f, -3.0f + blitOffset);
glScalef(10.0f, 10.0f, 10.0f);
glTranslatef(1.0f, 0.5f, 8.0f);