From 5972c01ed4fde1a6ebfb63225da334d5b92d90b8 Mon Sep 17 00:00:00 2001 From: Sally Knight Date: Wed, 25 Mar 2026 00:07:11 +0300 Subject: [PATCH] fix: use original gui tile rendering (again) for proper lighting --- Minecraft.Client/Rendering/EntityRenderers/ItemRenderer.cpp | 5 +++-- 1 file changed, 3 insertions(+), 2 deletions(-) diff --git a/Minecraft.Client/Rendering/EntityRenderers/ItemRenderer.cpp b/Minecraft.Client/Rendering/EntityRenderers/ItemRenderer.cpp index d84974bc5..bf94c18ab 100644 --- a/Minecraft.Client/Rendering/EntityRenderers/ItemRenderer.cpp +++ b/Minecraft.Client/Rendering/EntityRenderers/ItemRenderer.cpp @@ -359,9 +359,10 @@ void ItemRenderer::renderGuiItem(Font* font, Textures* textures, Tile* tile = Tile::tiles[itemId]; glPushMatrix(); // 4J - original code left here for reference -#if 0 + // 4jcraft: original code reused for proper lighting +#if 1 glTranslatef((float)(x), (float)(y), 0.0f); - glScalef(fScale, fScale, fScale); + glScalef(fScaleX, fScaleY, 1.0f); glTranslatef(-2.0f,3.0f, -3.0f + blitOffset); glScalef(10.0f, 10.0f, 10.0f); glTranslatef(1.0f, 0.5f, 8.0f);