From 529ecb8185610cc471bbe8346de2b14bd9860840 Mon Sep 17 00:00:00 2001 From: notmatthewbeshay <92357869+NotMachow@users.noreply.github.com> Date: Tue, 10 Mar 2026 09:35:28 +1100 Subject: [PATCH] Remove LPVOID from level renderer rebuild threads --- Minecraft.Client/Rendering/LevelRenderer.cpp | 2 +- Minecraft.Client/Rendering/LevelRenderer.h | 2 +- 2 files changed, 2 insertions(+), 2 deletions(-) diff --git a/Minecraft.Client/Rendering/LevelRenderer.cpp b/Minecraft.Client/Rendering/LevelRenderer.cpp index 538529ac4..e1af52093 100644 --- a/Minecraft.Client/Rendering/LevelRenderer.cpp +++ b/Minecraft.Client/Rendering/LevelRenderer.cpp @@ -3626,7 +3626,7 @@ void LevelRenderer::staticCtor() } } -int LevelRenderer::rebuildChunkThreadProc(LPVOID lpParam) +int LevelRenderer::rebuildChunkThreadProc(void *lpParam) { Vec3::CreateNewThreadStorage(); AABB::CreateNewThreadStorage(); diff --git a/Minecraft.Client/Rendering/LevelRenderer.h b/Minecraft.Client/Rendering/LevelRenderer.h index 32941711d..65a82d4be 100644 --- a/Minecraft.Client/Rendering/LevelRenderer.h +++ b/Minecraft.Client/Rendering/LevelRenderer.h @@ -271,7 +271,7 @@ public: static C4JThread::EventArray *s_rebuildCompleteEvents; static C4JThread::Event *s_activationEventA[MAX_CHUNK_REBUILD_THREADS]; static void staticCtor(); - static int rebuildChunkThreadProc(LPVOID lpParam); + static int rebuildChunkThreadProc(void *lpParam); CRITICAL_SECTION m_csChunkFlags; #endif