mirror of
https://github.com/4jcraft/4jcraft.git
synced 2026-08-20 09:57:10 +00:00
Make 'assigning field to itself' shut up
This commit is contained in:
parent
9c0c4f5c81
commit
4b4cda41f4
|
|
@ -528,7 +528,7 @@ File Minecraft::getWorkingDirectory(const std::wstring& applicationName) {
|
||||||
|
|
||||||
LevelStorageSource* Minecraft::getLevelSource() { return levelSource; }
|
LevelStorageSource* Minecraft::getLevelSource() { return levelSource; }
|
||||||
|
|
||||||
void Minecraft::setScreen(Screen* screen) {
|
void Minecraft::setScreen(Screen* m_screen) {
|
||||||
if (dynamic_cast<ErrorScreen*>(this->screen) != NULL) return;
|
if (dynamic_cast<ErrorScreen*>(this->screen) != NULL) return;
|
||||||
|
|
||||||
if (this->screen != NULL) {
|
if (this->screen != NULL) {
|
||||||
|
|
@ -542,12 +542,12 @@ void Minecraft::setScreen(Screen* screen) {
|
||||||
}
|
}
|
||||||
stats->forceSave();*/
|
stats->forceSave();*/
|
||||||
|
|
||||||
if (screen == NULL && level == NULL) {
|
if (m_screen == NULL && level == NULL) {
|
||||||
screen = new TitleScreen();
|
m_screen = new TitleScreen();
|
||||||
} else if (player != NULL && !ui.GetMenuDisplayed(player->GetXboxPad()) &&
|
} else if (player != NULL && !ui.GetMenuDisplayed(player->GetXboxPad()) &&
|
||||||
player->getHealth() <= 0) {
|
player->getHealth() <= 0) {
|
||||||
#ifdef ENABLE_JAVA_GUIS
|
#ifdef ENABLE_JAVA_GUIS
|
||||||
screen = new DeathScreen();
|
m_screen = new DeathScreen();
|
||||||
#else
|
#else
|
||||||
// 4J Stu - If we exit from the death screen then we are saved as being
|
// 4J Stu - If we exit from the death screen then we are saved as being
|
||||||
// dead. In the Java game when you load the game you are still dead, but
|
// dead. In the Java game when you load the game you are still dead, but
|
||||||
|
|
@ -566,7 +566,7 @@ void Minecraft::setScreen(Screen* screen) {
|
||||||
gui->clearMessages();
|
gui->clearMessages();
|
||||||
}
|
}
|
||||||
|
|
||||||
this->screen = screen;
|
this->screen = m_screen;
|
||||||
if (screen != NULL) {
|
if (screen != NULL) {
|
||||||
// releaseMouse(); // 4J - removed
|
// releaseMouse(); // 4J - removed
|
||||||
ScreenSizeCalculator ssc(options, width, height);
|
ScreenSizeCalculator ssc(options, width, height);
|
||||||
|
|
@ -626,13 +626,13 @@ void Minecraft::destroy() {
|
||||||
setLevel(NULL);
|
setLevel(NULL);
|
||||||
// } catch (Throwable e) {
|
// } catch (Throwable e) {
|
||||||
// }
|
// }
|
||||||
|
Screen* m_screen = screen;
|
||||||
if (screen == NULL && level == NULL) {
|
if (m_screen == NULL && level == NULL) {
|
||||||
screen = new TitleScreen();
|
m_screen = new TitleScreen();
|
||||||
} else if (player != NULL && !ui.GetMenuDisplayed(player->GetXboxPad()) &&
|
} else if (player != NULL && !ui.GetMenuDisplayed(player->GetXboxPad()) &&
|
||||||
player->getHealth() <= 0) {
|
player->getHealth() <= 0) {
|
||||||
#ifdef ENABLE_JAVA_GUIS
|
#ifdef ENABLE_JAVA_GUIS
|
||||||
screen = new DeathScreen();
|
m_screen = new DeathScreen();
|
||||||
#else
|
#else
|
||||||
// 4J Stu - If we exit from the death screen then we are saved as being
|
// 4J Stu - If we exit from the death screen then we are saved as being
|
||||||
// dead. In the Java game when you load the game you are still dead, but
|
// dead. In the Java game when you load the game you are still dead, but
|
||||||
|
|
@ -646,12 +646,12 @@ void Minecraft::destroy() {
|
||||||
#endif
|
#endif
|
||||||
}
|
}
|
||||||
|
|
||||||
if (screen != NULL && dynamic_cast<TitleScreen*>(screen) != NULL) {
|
if (m_screen != NULL && dynamic_cast<TitleScreen*>(m_screen) != NULL) {
|
||||||
options->renderDebug = false;
|
options->renderDebug = false;
|
||||||
gui->clearMessages();
|
gui->clearMessages();
|
||||||
}
|
}
|
||||||
|
|
||||||
this->screen = screen;
|
this->screen = m_screen;
|
||||||
if (screen != NULL) {
|
if (screen != NULL) {
|
||||||
// releaseMouse(); // 4J - removed
|
// releaseMouse(); // 4J - removed
|
||||||
ScreenSizeCalculator ssc(options, width, height);
|
ScreenSizeCalculator ssc(options, width, height);
|
||||||
|
|
|
||||||
Loading…
Reference in a new issue