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https://github.com/4jcraft/4jcraft.git
synced 2026-05-21 00:52:55 +00:00
Make 'assigning field to itself' shut up
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9c0c4f5c81
commit
4b4cda41f4
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@ -528,7 +528,7 @@ File Minecraft::getWorkingDirectory(const std::wstring& applicationName) {
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LevelStorageSource* Minecraft::getLevelSource() { return levelSource; }
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void Minecraft::setScreen(Screen* screen) {
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void Minecraft::setScreen(Screen* m_screen) {
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if (dynamic_cast<ErrorScreen*>(this->screen) != NULL) return;
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if (this->screen != NULL) {
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@ -542,12 +542,12 @@ void Minecraft::setScreen(Screen* screen) {
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}
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stats->forceSave();*/
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if (screen == NULL && level == NULL) {
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screen = new TitleScreen();
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if (m_screen == NULL && level == NULL) {
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m_screen = new TitleScreen();
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} else if (player != NULL && !ui.GetMenuDisplayed(player->GetXboxPad()) &&
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player->getHealth() <= 0) {
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#ifdef ENABLE_JAVA_GUIS
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screen = new DeathScreen();
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m_screen = new DeathScreen();
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#else
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// 4J Stu - If we exit from the death screen then we are saved as being
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// dead. In the Java game when you load the game you are still dead, but
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@ -566,7 +566,7 @@ void Minecraft::setScreen(Screen* screen) {
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gui->clearMessages();
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}
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this->screen = screen;
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this->screen = m_screen;
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if (screen != NULL) {
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// releaseMouse(); // 4J - removed
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ScreenSizeCalculator ssc(options, width, height);
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@ -626,13 +626,13 @@ void Minecraft::destroy() {
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setLevel(NULL);
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// } catch (Throwable e) {
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// }
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if (screen == NULL && level == NULL) {
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screen = new TitleScreen();
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Screen* m_screen = screen;
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if (m_screen == NULL && level == NULL) {
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m_screen = new TitleScreen();
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} else if (player != NULL && !ui.GetMenuDisplayed(player->GetXboxPad()) &&
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player->getHealth() <= 0) {
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#ifdef ENABLE_JAVA_GUIS
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screen = new DeathScreen();
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m_screen = new DeathScreen();
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#else
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// 4J Stu - If we exit from the death screen then we are saved as being
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// dead. In the Java game when you load the game you are still dead, but
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@ -646,12 +646,12 @@ void Minecraft::destroy() {
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#endif
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}
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if (screen != NULL && dynamic_cast<TitleScreen*>(screen) != NULL) {
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if (m_screen != NULL && dynamic_cast<TitleScreen*>(m_screen) != NULL) {
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options->renderDebug = false;
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gui->clearMessages();
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}
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this->screen = screen;
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this->screen = m_screen;
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if (screen != NULL) {
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// releaseMouse(); // 4J - removed
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ScreenSizeCalculator ssc(options, width, height);
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