Merge pull request #214 from realffqq/dev

fix: unconditionally enable GL_ALPHA_TEST in renderLevel
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DecalOverdose 2026-03-13 20:38:36 +04:00 committed by GitHub
commit 4944938142
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@ -1332,11 +1332,11 @@ void GameRenderer::renderLevel(float a, __int64 until)
setupFog(-1, a);
levelRenderer->renderSky(a);
if(mc->skins->getSelected()->getId() == 1026 ) levelRenderer->renderHaloRing(a);
} else {
// 4jcraft: needs to be enabled for proper transparent texturing on low render dists
// this was done in renderSky() for the far and normal dists but was missing here,
glEnable(GL_ALPHA_TEST);
}
// 4jcraft: needs to be enabled for proper transparent texturing on low render dists
// this was done in renderSky() for the far and normal dists but was missing here,
// UPDATE: Also needed for the nether, so just enable it unconditionally
glEnable(GL_ALPHA_TEST);
glEnable(GL_FOG);
setupFog(1, a);