mirror of
https://github.com/4jcraft/4jcraft.git
synced 2026-05-07 10:07:18 +00:00
fix: unconditionally enable GL_ALPHA_TEST in renderLevel
Fixes a similar issue to #200 but for the Nether
This commit is contained in:
parent
807af92321
commit
7fe14f92bb
|
|
@ -1332,11 +1332,11 @@ void GameRenderer::renderLevel(float a, __int64 until)
|
|||
setupFog(-1, a);
|
||||
levelRenderer->renderSky(a);
|
||||
if(mc->skins->getSelected()->getId() == 1026 ) levelRenderer->renderHaloRing(a);
|
||||
} else {
|
||||
// 4jcraft: needs to be enabled for proper transparent texturing on low render dists
|
||||
// this was done in renderSky() for the far and normal dists but was missing here,
|
||||
glEnable(GL_ALPHA_TEST);
|
||||
}
|
||||
// 4jcraft: needs to be enabled for proper transparent texturing on low render dists
|
||||
// this was done in renderSky() for the far and normal dists but was missing here,
|
||||
// UPDATE: Also needed for the nether, so just enable it unconditionally
|
||||
glEnable(GL_ALPHA_TEST);
|
||||
glEnable(GL_FOG);
|
||||
setupFog(1, a);
|
||||
|
||||
|
|
|
|||
Loading…
Reference in a new issue