fix: unconditionally enable GL_ALPHA_TEST in renderLevel

Fixes a similar issue to #200 but for the Nether
This commit is contained in:
Sally Knight 2026-03-13 19:09:21 +03:00
parent 807af92321
commit 7fe14f92bb

View file

@ -1332,11 +1332,11 @@ void GameRenderer::renderLevel(float a, __int64 until)
setupFog(-1, a);
levelRenderer->renderSky(a);
if(mc->skins->getSelected()->getId() == 1026 ) levelRenderer->renderHaloRing(a);
} else {
// 4jcraft: needs to be enabled for proper transparent texturing on low render dists
// this was done in renderSky() for the far and normal dists but was missing here,
glEnable(GL_ALPHA_TEST);
}
// 4jcraft: needs to be enabled for proper transparent texturing on low render dists
// this was done in renderSky() for the far and normal dists but was missing here,
// UPDATE: Also needed for the nether, so just enable it unconditionally
glEnable(GL_ALPHA_TEST);
glEnable(GL_FOG);
setupFog(1, a);