From 44251492ff67cf274c5d680110375535791e2757 Mon Sep 17 00:00:00 2001 From: JuiceyDev Date: Sun, 8 Mar 2026 21:54:27 +0100 Subject: [PATCH] im gonna ry it works im so happy --- Minecraft.Client/Rendering/LevelRenderer.cpp | 8 ++++---- 1 file changed, 4 insertions(+), 4 deletions(-) diff --git a/Minecraft.Client/Rendering/LevelRenderer.cpp b/Minecraft.Client/Rendering/LevelRenderer.cpp index ff6207134..8d568b9e1 100644 --- a/Minecraft.Client/Rendering/LevelRenderer.cpp +++ b/Minecraft.Client/Rendering/LevelRenderer.cpp @@ -518,7 +518,7 @@ void LevelRenderer::renderEntities(Vec3 *cam, Culler *culler, float a) TileEntityRenderDispatcher::yOff = (player->yOld + (player->y - player->yOld) * a); TileEntityRenderDispatcher::zOff = (player->zOld + (player->z - player->zOld) * a); - mc->gameRenderer->turnOnLightLayer(a); // 4J - brought forward from 1.8.2 + // mc->gameRenderer->turnOnLightLayer(a); // 4J - brought forward from 1.8.2 vector > entities = level[playerIndex]->getAllEntities(); totalEntities = (int)entities.size(); @@ -600,7 +600,7 @@ void LevelRenderer::renderEntities(Vec3 *cam, Culler *culler, float a) LeaveCriticalSection(&m_csRenderableTileEntities); - mc->gameRenderer->turnOffLightLayer(a); // 4J - brought forward from 1.8.2 + // mc->gameRenderer->turnOffLightLayer(a); // 4J - brought forward from 1.8.2 } wstring LevelRenderer::gatherStats1() @@ -742,7 +742,7 @@ int LevelRenderer::renderChunks(int from, int to, int layer, double alpha) #if 1 // 4J - cut down version, we're not using offsetted render lists, or a sorted chunk list, anymore - mc->gameRenderer->turnOnLightLayer(alpha); // 4J - brought forward from 1.8.2 + // mc->gameRenderer->turnOnLightLayer(alpha); // 4J - brought forward from 1.8.2 shared_ptr player = mc->cameraTargetPlayer; double xOff = player->xOld + (player->x - player->xOld) * alpha; double yOff = player->yOld + (player->y - player->yOld) * alpha; @@ -838,7 +838,7 @@ int LevelRenderer::renderChunks(int from, int to, int layer, double alpha) #endif // __PS3__ glPopMatrix(); - mc->gameRenderer->turnOffLightLayer(alpha); // 4J - brought forward from 1.8.2 + // mc->gameRenderer->turnOffLightLayer(alpha); // 4J - brought forward from 1.8.2 #else _renderChunks.clear();