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Remove Win32 player ID types from teleport menu
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parent
7f917af01c
commit
4306e80068
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@ -34,10 +34,10 @@ UIScene_TeleportMenu::UIScene_TeleportMenu(int iPad, void *initData, UILayer *pa
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m_playerNames[i] = L"";
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m_playerNames[i] = L"";
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}
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}
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DWORD playerCount = g_NetworkManager.GetPlayerCount();
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int playerCount = g_NetworkManager.GetPlayerCount();
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m_playersCount = 0;
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m_playersCount = 0;
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for(DWORD i = 0; i < playerCount; ++i)
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for(int i = 0; i < playerCount; ++i)
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{
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{
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INetworkPlayer *player = g_NetworkManager.GetPlayerByIndex( i );
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INetworkPlayer *player = g_NetworkManager.GetPlayerByIndex( i );
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@ -124,10 +124,10 @@ void UIScene_TeleportMenu::handleGainFocus(bool navBack)
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void UIScene_TeleportMenu::handleReload()
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void UIScene_TeleportMenu::handleReload()
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{
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{
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DWORD playerCount = g_NetworkManager.GetPlayerCount();
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int playerCount = g_NetworkManager.GetPlayerCount();
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m_playersCount = 0;
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m_playersCount = 0;
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for(DWORD i = 0; i < playerCount; ++i)
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for(int i = 0; i < playerCount; ++i)
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{
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{
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INetworkPlayer *player = g_NetworkManager.GetPlayerByIndex( i );
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INetworkPlayer *player = g_NetworkManager.GetPlayerByIndex( i );
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@ -185,7 +185,7 @@ void UIScene_TeleportMenu::tick()
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{
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{
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UIScene::tick();
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UIScene::tick();
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for(DWORD i = 0; i < m_playersCount; ++i)
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for(int i = 0; i < m_playersCount; ++i)
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{
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{
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INetworkPlayer *player = g_NetworkManager.GetPlayerBySmallId( m_players[i] );
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INetworkPlayer *player = g_NetworkManager.GetPlayerBySmallId( m_players[i] );
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@ -1,5 +1,7 @@
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#pragma once
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#pragma once
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#include <cstdint>
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#include "UIScene.h"
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#include "UIScene.h"
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class UIScene_TeleportMenu : public UIScene
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class UIScene_TeleportMenu : public UIScene
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@ -12,7 +14,7 @@ private:
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bool m_teleportToPlayer;
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bool m_teleportToPlayer;
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int m_playersCount;
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int m_playersCount;
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BYTE m_players[MINECRAFT_NET_MAX_PLAYERS]; // An array of QNet small-id's
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std::uint8_t m_players[MINECRAFT_NET_MAX_PLAYERS]; // An array of QNet small-id's
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char m_playersVoiceState[MINECRAFT_NET_MAX_PLAYERS];
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char m_playersVoiceState[MINECRAFT_NET_MAX_PLAYERS];
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short m_playersColourState[MINECRAFT_NET_MAX_PLAYERS];
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short m_playersColourState[MINECRAFT_NET_MAX_PLAYERS];
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std::wstring m_playerNames[MINECRAFT_NET_MAX_PLAYERS];
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std::wstring m_playerNames[MINECRAFT_NET_MAX_PLAYERS];
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