more strings, UIScene fixes

This commit is contained in:
Tropical 2026-03-22 13:14:16 -05:00
parent 1f333e93b3
commit 3640c97575
3 changed files with 318 additions and 204 deletions

View file

@ -7667,7 +7667,127 @@ You can upload a world save to the save transfer area using Minecraft: PlayStati
<value>A network error has occurred. Exiting to Main Menu.</value>
</data>
<data name="IDS_UNHIDE_MASHUP_WORLDS">
<value>Show all Mash-up Worlds</value>
</data>
<data name="IDS_TOOLTIPS_HIDE">
<value>Hide</value>
</data>
<data name="IDS_GAMENAME">
<value>Minecraft: PlayStation®3 Edition</value>
</data>
<data name="IDS_OPTIONSFILE">
<value>Options</value>
</data>
<data name="IDS_SAVECACHEFILE">
<value>Save Cache</value>
</data>
<data name="IDS_ERROR_NETWORK">
<value>A network error has occurred.</value>
</data>
<data name="IDS_ERROR_NETWORK_TITLE">
<value>Network Error</value>
</data>
<data name="IDS_ERROR_NETWORK_EXIT">
<value>A network error has occurred. Exiting to Main Menu.</value>
</data>
<data name="IDS_CHAT_RESTRICTION_UGC">
<value>Online service is disabled on your Sony Entertainment Network account due to chat restrictions.</value>
</data>
<data name="IDS_CONTENT_RESTRICTION">
<value>Online service is disabled on your Sony Entertainment Network account due to parental control settings.</value>
</data>
<data name="IDS_ONLINE_SERVICE_TITLE">
<value>Online Service</value>
</data>
<data name="IDS_ERROR_PSN_SIGN_OUT">
<value>You have been signed out from the "PSN". Online features of the game will not be available until you sign back into the "PSN".</value>
</data>
<data name="IDS_ERROR_PSN_SIGN_OUT_EXIT">
<value>You have been signed out from the "PSN". Online features of the game will not be available until you sign back into the "PSN". Exiting to Main Menu.</value>
</data>
<data name="IDS_PLAYER_LIST_TITLE">
<value>Choose user for player %d (or cancel to play as guest)</value>
</data>
<data name="IDS_DLC_PRICE_FREE">
<value>Free</value>
</data>
<data name="IDS_CORRUPT_OPTIONS">
<value>Your Options file is corrupt and needs to be deleted.</value>
</data>
<data name="IDS_CORRUPT_OPTIONS_DELETE">
<value>Delete options file.</value>
</data>
<data name="IDS_CORRUPT_OPTIONS_RETRY">
<value>Retry loading options file.</value>
</data>
<data name="IDS_CORRUPT_SAVECACHE">
<value>Your Save Cache file is corrupt and needs to be deleted.</value>
</data>
<data name="IDS_SAVEDATA_COPIED_TITLE">
<value>Trophies Disabled</value>
</data>
<data name="IDS_SAVEDATA_COPIED_TEXT">
<value>Trophies will be disabled because this save belongs to another user.</value>
</data>
<data name="IDS_FATAL_TROPHY_ERROR">
<value>Fatal error: Trophy Initialization failed. Please exit game.</value>
</data>
<data name="IDS_TOOLTIPS_GAME_INVITES">
<value>View Game Invites</value>
</data>
<data name="IDS_CORRUPT_FILE">
<value>Corrupt File</value>
</data>
<data name="IDS_CONTROLER_DISCONNECT_TITLE">
<value>Controller Disconnected</value>
</data>
<data name="IDS_CONTROLER_DISCONNECT_TEXT">
<value>Your controller has been disconnected. Please reconnect the controller.</value>
</data>
<data name="IDS_CONTENT_RESTRICTION_MULTIPLAYER">
<value>Online service is disabled on your Sony Entertainment Network account due to parental control settings for one of your local players.</value>
</data>
<data name="IDS_CONTENT_RESTRICTION_PATCH_AVAILABLE">
<value>Online features are disabled due to a game update being available.</value>
</data>
<data name="IDS_NO_DLCCATEGORIES">
<value>There are no downloadable content offers available for this title at the moment.</value>
</data>
<data name="IDS_INVITATION_SUBJECT_MAX_18_CHARS">
<value>Invitation</value>
</data>
<data name="IDS_INVITATION_BODY">
<value>Please come and play a game of Minecraft: PlayStation®Vita Edition!</value>
</data>


View file

@ -1,13 +1,13 @@
#include "../../Minecraft.World/Platform/stdafx.h"
#include "../../stdafx.h"
#include "UI.h"
#include "UIScene_DLCOffersMenu.h"
#include "../../Minecraft.World/Util/StringHelpers.h"
#include "../../../../Minecraft.World/Util/StringHelpers.h"
#if defined(__PS3__) || defined(__ORBIS__) || defined(__PSVITA__)
#include "../Network/Sony/SonyHttp.h"
#include "Common/Network/Sony/SonyHttp.h"
#endif
#ifdef __PSVITA__
#include "../../Minecraft.Client/Platform/PSVita/Network/SonyCommerce_Vita.h"
#include "PSVita/Network/SonyCommerce_Vita.h"
#endif
#define PLAYER_ONLINE_TIMER_ID 0
@ -186,35 +186,35 @@ void UIScene_DLCOffersMenu::handleInput(int iPad, int key, bool repeat,
case 0:
m_labelHTMLSellText.init("Voici un fantastique mini-pack de 24
apparences pour personnaliser votre personnage Minecraft et vous mettre dans
l'ambiance des fêtes de fin d'année.<br><br>1-4 joueurs<br>2-8 joueurs en
réseau<br><br> Cet article fait lobjet dune licence ou dune sous-licence de
Sony Computer Entertainment America, et est soumis aux conditions générales du
service du réseau, au contrat dutilisateur, aux restrictions dutilisation de
l'ambiance des f<EFBFBD>tes de fin d'ann<EFBFBD>e.<br><br>1-4 joueurs<br>2-8 joueurs en
r<EFBFBD>seau<br><br> Cet article fait l<EFBFBD>objet d<EFBFBD>une licence ou d<EFBFBD>une sous-licence de
Sony Computer Entertainment America, et est soumis aux conditions g<EFBFBD>n<EFBFBD>rales du
service du r<EFBFBD>seau, au contrat d<EFBFBD>utilisateur, aux restrictions d<EFBFBD>utilisation de
cet article et aux autres conditions applicables, disponibles sur le site
www.us.playstation.com/support/useragreements. Si vous ne souhaitez pas accepter
ces conditions, ne téléchargez pas ce produit. Cet article peut être utilisé
avec un maximum de deux systèmes PlayStation®3 activés associés à ce compte Sony
Entertainment Network. <br><br>'Minecraft' est une marque commerciale de Notch
ces conditions, ne t<EFBFBD>l<EFBFBD>chargez pas ce produit. Cet article peut <EFBFBD>tre utilis<EFBFBD>
avec un maximum de deux syst<EFBFBD>mes PlayStation<EFBFBD>3 activ<EFBFBD>s associ<EFBFBD>s <EFBFBD> ce compte Sony
Entertainment Network.<EFBFBD><br><br>'Minecraft' est une marque commerciale de Notch
Development AB."); break; case 1: m_labelHTMLSellText.init("Un fabuloso minipack
de 24 aspectos para personalizar tu personaje de Minecraft y ponerte a tono con
las fiestas.<br><br>1-4 jugadores<br>2-8 jugadores en red<br><br> Sony Computer
Entertainment America le concede la licencia o sublicencia de este artículo, que
está sujeto a los rminos de servicio y al acuerdo de usuario de la red. Las
restricciones de uso de este artículo, así como otros rminos aplicables, se
Entertainment America le concede la licencia o sublicencia de este art<EFBFBD>culo, que
est<EFBFBD> sujeto a los t<EFBFBD>rminos de servicio y al acuerdo de usuario de la red. Las
restricciones de uso de este art<EFBFBD>culo, as<EFBFBD> como otros t<EFBFBD>rminos aplicables, se
encuentran en www.us.playstation.com/support/useragreements. Si no desea aceptar
todos estos términos, no descargue este artículo. Este artículo puede usarse en
hasta dos sistemas PlayStation®3 activados asociados con esta cuenta de Sony
Entertainment Network. <br><br>'Minecraft' es una marca comercial de Notch
Development AB."); break; case 2: m_labelHTMLSellText.init("Este é um incrível
todos estos t<EFBFBD>rminos, no descargue este art<EFBFBD>culo. Este art<EFBFBD>culo puede usarse en
hasta dos sistemas PlayStation<EFBFBD>3 activados asociados con esta cuenta de Sony
Entertainment Network.<EFBFBD><br><br>'Minecraft' es una marca comercial de Notch
Development AB."); break; case 2: m_labelHTMLSellText.init("Este <EFBFBD> um incr<EFBFBD>vel
pacote com 24 capas para personalizar seu personagem no Minecraft e entrar no
clima de final de ano.<br><br>1-4 Jogadores<br>Jogadores em rede 2-8<br><br>
Este item está sendo licenciado ou sublicenciado para você pela Sony Computer
Entertainment America e está sujeito aos Termos de Serviço da Rede e Acordo do
Usuário, as restrições de uso deste item e outros termos aplicáveis estão
localizados em www.us.playstation.com/support/useragreements. Caso não queira
aceitar todos esses termos, não baixe este item. Este item pode ser usado com
até 2 sistemas PlayStation®3 ativados associados a esta Conta de Rede Sony
Entertainment. <br><br>'Minecraft' é uma marca registrada da Notch Development
Este item est<EFBFBD> sendo licenciado ou sublicenciado para voc<EFBFBD> pela Sony Computer
Entertainment America e est<EFBFBD> sujeito aos Termos de Servi<EFBFBD>o da Rede e Acordo do
Usu<EFBFBD>rio, as restri<EFBFBD><EFBFBD>es de uso deste item e outros termos aplic<EFBFBD>veis est<EFBFBD>o
localizados em www.us.playstation.com/support/useragreements. Caso n<EFBFBD>o queira
aceitar todos esses termos, n<EFBFBD>o baixe este item. Este item pode ser usado com
at<EFBFBD> 2 sistemas PlayStation<EFBFBD>3 ativados associados a esta Conta de Rede Sony
Entertainment.<EFBFBD><br><br>'Minecraft' <EFBFBD> uma marca registrada da Notch Development
AB"); break;
}
iTextC++;
@ -279,7 +279,7 @@ void UIScene_DLCOffersMenu::handlePress(F64 controlId, F64 childId) {
#else
int iIndex = (int)childId;
ULONGLONG ullIndexA[1];
uint64_t ullIndexA[1];
ullIndexA[0] = StorageManager.GetOffer(iIndex).qwOfferID;
StorageManager.InstallOffer(1, ullIndexA, NULL, NULL);
#endif
@ -396,8 +396,8 @@ void UIScene_DLCOffersMenu::tick() {
bDLCIsAvailable = true;
}
}
#else // __ORBIS__
// is the item purchasable?
#else // __ORBIS__
// is the item purchasable?
if (info.purchasabilityFlag ==
SCE_TOOLKIT_NP_COMMERCE_NOT_PURCHASED) {
// can be bought
@ -431,8 +431,7 @@ void UIScene_DLCOffersMenu::tick() {
}
// get the image - if we haven't already
std::wstring textureName =
filenametostd::wstring(info.imageUrl);
std::wstring textureName = filenametowstring(info.imageUrl);
if (hasRegisteredSubstitutionTexture(textureName) ==
false) {
@ -554,7 +553,7 @@ void UIScene_DLCOffersMenu::tick() {
// get the image
// then retrieve from the web
std::wstring textureName = filenametostd::wstring(info.imageUrl);
std::wstring textureName = filenametowstring(info.imageUrl);
if (hasRegisteredSubstitutionTexture(textureName) == false) {
PBYTE pbImageData;
@ -887,4 +886,4 @@ void UIScene_DLCOffersMenu::HandleDLCInstalled() {
// app.DebugPrintf(4,"UIScene_SkinSelectMenu::HandleDLCMountingComplete\n");
//}
#endif
#endif

View file

@ -406,42 +406,42 @@ int UIScene_JoinMenu::StartGame_SignInReturned(void* pParam, bool bContinue,
}
return 0;
}
}
// Shared function to join the game that is the same whether we used the
// sign-in UI or not
void UIScene_JoinMenu::JoinGame(UIScene_JoinMenu * pClass) {
bool noPrivileges = false;
int signedInUsers = 0;
int localUsersMask = 0;
DWORD dwLocalUsersMask = 0;
bool isSignedInLive = true;
int iPadNotSignedInLive = -1;
// Shared function to join the game that is the same whether we used the
// sign-in UI or not
void UIScene_JoinMenu::JoinGame(UIScene_JoinMenu* pClass) {
bool noPrivileges = false;
int signedInUsers = 0;
int localUsersMask = 0;
DWORD dwLocalUsersMask = 0;
bool isSignedInLive = true;
int iPadNotSignedInLive = -1;
ProfileManager.SetLockedProfile(0); // TEMP!
ProfileManager.SetLockedProfile(0); // TEMP!
// If we're in SD mode, then only the primary player gets to play
if (app.IsLocalMultiplayerAvailable()) {
for (unsigned int index = 0; index < XUSER_MAX_COUNT; ++index) {
if (ProfileManager.IsSignedIn(index)) {
if (isSignedInLive &&
!ProfileManager.IsSignedInLive(index)) {
// Record the first non signed in live pad
iPadNotSignedInLive = index;
}
if (!ProfileManager.AllowedToPlayMultiplayer(index))
noPrivileges = true;
dwLocalUsersMask |=
CGameNetworkManager::GetLocalPlayerMask(index);
isSignedInLive =
isSignedInLive && ProfileManager.IsSignedInLive(index);
// If we're in SD mode, then only the primary player gets to play
if (app.IsLocalMultiplayerAvailable()) {
for (unsigned int index = 0; index < XUSER_MAX_COUNT; ++index) {
if (ProfileManager.IsSignedIn(index)) {
if (isSignedInLive && !ProfileManager.IsSignedInLive(index)) {
// Record the first non signed in live pad
iPadNotSignedInLive = index;
}
}
} else {
if (ProfileManager.IsSignedIn(ProfileManager.GetPrimaryPad())) {
if (!ProfileManager.AllowedToPlayMultiplayer(
ProfileManager.GetPrimaryPad()))
if (!ProfileManager.AllowedToPlayMultiplayer(index))
noPrivileges = true;
dwLocalUsersMask |=
CGameNetworkManager::GetLocalPlayerMask(index);
isSignedInLive =
isSignedInLive && ProfileManager.IsSignedInLive(index);
}
}
} else {
if (ProfileManager.IsSignedIn(ProfileManager.GetPrimaryPad())) {
if (!ProfileManager.AllowedToPlayMultiplayer(
ProfileManager.GetPrimaryPad()))
noPrivileges = true;
ProfileManager.GetPrimaryPad());
isSignedInLive = ProfileManager.IsSignedInLive(
@ -451,169 +451,164 @@ int UIScene_JoinMenu::StartGame_SignInReturned(void* pParam, bool bContinue,
SQRNetworkManager_AdHoc_Vita::GetAdhocStatus())
isSignedInLive = true;
#endif
}
}
}
// If this is an online game but not all players are signed in to Live,
// stop!
if (!isSignedInLive) {
// If this is an online game but not all players are signed in to Live,
// stop!
if (!isSignedInLive) {
#ifdef __ORBIS__
// Check if PSN is unavailable because of age restriction
int npAvailability =
ProfileManager.getNPAvailability(iPadNotSignedInLive);
if (npAvailability == SCE_NP_ERROR_AGE_RESTRICTION) {
pClass->m_bIgnoreInput = false;
// 4J Stu - This is a bit messy and is due to the library
// incorrectly returning false for IsSignedInLive if the
// npAvailability isn't SCE_OK
unsigned int uiIDA[1];
uiIDA[0] = IDS_OK;
ui.RequestErrorMessage(IDS_ONLINE_SERVICE_TITLE,
IDS_CONTENT_RESTRICTION, uiIDA, 1,
iPadNotSignedInLive);
} else
#endif
{
pClass->m_bIgnoreInput = false;
unsigned int uiIDA[1];
uiIDA[0] = IDS_CONFIRM_OK;
ui.RequestErrorMessage(IDS_PRO_NOTONLINE_TITLE,
IDS_PRO_NOTONLINE_TEXT, uiIDA, 1,
ProfileManager.GetPrimaryPad());
}
return;
}
// Check if user-created content is allowed, as we cannot play
// multiplayer if it's not
bool noUGC = false;
bool pccAllowed = true;
bool pccFriendsAllowed = true;
#if defined(__PS3__) || defined(__PSVITA__)
if (isSignedInLive) {
ProfileManager.GetChatAndContentRestrictions(
ProfileManager.GetPrimaryPad(), false, &noUGC, NULL, NULL);
}
#else
ProfileManager.AllowedPlayerCreatedContent(
ProfileManager.GetPrimaryPad(), false, &pccAllowed,
&pccFriendsAllowed);
if (!pccAllowed && !pccFriendsAllowed) noUGC = true;
#endif
#ifdef __PSVITA__
if (CGameNetworkManager::usingAdhocMode()) {
noPrivileges = false;
noUGC = false;
}
#endif
if (noUGC) {
pClass->setVisible(true);
// Check if PSN is unavailable because of age restriction
int npAvailability =
ProfileManager.getNPAvailability(iPadNotSignedInLive);
if (npAvailability == SCE_NP_ERROR_AGE_RESTRICTION) {
pClass->m_bIgnoreInput = false;
int messageText =
IDS_NO_USER_CREATED_CONTENT_PRIVILEGE_SINGLE_LOCAL;
if (dwSignedInUsers > 1)
messageText = IDS_NO_USER_CREATED_CONTENT_PRIVILEGE_ALL_LOCAL;
ui.RequestUGCMessageBox(IDS_CONNECTION_FAILED, messageText);
} else if (noPrivileges) {
pClass->setVisible(true);
// 4J Stu - This is a bit messy and is due to the library
// incorrectly returning false for IsSignedInLive if the
// npAvailability isn't SCE_OK
unsigned int uiIDA[1];
uiIDA[0] = IDS_OK;
ui.RequestErrorMessage(IDS_ONLINE_SERVICE_TITLE,
IDS_CONTENT_RESTRICTION, uiIDA, 1,
iPadNotSignedInLive);
} else
#endif
{
pClass->m_bIgnoreInput = false;
unsigned int uiIDA[1];
uiIDA[0] = IDS_CONFIRM_OK;
ui.RequestErrorMessage(IDS_NO_MULTIPLAYER_PRIVILEGE_TITLE,
IDS_NO_MULTIPLAYER_PRIVILEGE_JOIN_TEXT,
uiIDA, 1, ProfileManager.GetPrimaryPad());
} else {
#if defined(__ORBIS__) || defined(__PSVITA__)
bool chatRestricted = false;
ProfileManager.GetChatAndContentRestrictions(
ProfileManager.GetPrimaryPad(), false, &chatRestricted, NULL,
NULL);
if (chatRestricted) {
ProfileManager.DisplaySystemMessage(
SCE_MSG_DIALOG_SYSMSG_TYPE_TRC_PSN_CHAT_RESTRICTION,
ProfileManager.GetPrimaryPad());
}
ui.RequestErrorMessage(IDS_PRO_NOTONLINE_TITLE,
IDS_PRO_NOTONLINE_TEXT, uiIDA, 1,
ProfileManager.GetPrimaryPad());
}
return;
}
// Check if user-created content is allowed, as we cannot play
// multiplayer if it's not
bool noUGC = false;
bool pccAllowed = true;
bool pccFriendsAllowed = true;
#if defined(__PS3__) || defined(__PSVITA__)
if (isSignedInLive) {
ProfileManager.GetChatAndContentRestrictions(
ProfileManager.GetPrimaryPad(), false, &noUGC, NULL, NULL);
}
#else
ProfileManager.AllowedPlayerCreatedContent(
ProfileManager.GetPrimaryPad(), false, &pccAllowed, &pccFriendsAllowed);
if (!pccAllowed && !pccFriendsAllowed) noUGC = true;
#endif
CGameNetworkManager::eJoinGameResult result =
g_NetworkManager.JoinGame(pClass->m_selectedSession,
dwLocalUsersMask);
// Alert the app the we no longer want to be informed of ethernet
// connections
app.SetLiveLinkRequired(false);
#ifdef __PSVITA__
if (CGameNetworkManager::usingAdhocMode()) {
noPrivileges = false;
noUGC = false;
}
#endif
if (result != CGameNetworkManager::JOINGAME_SUCCESS) {
int exitReasonStringId = -1;
switch (result) {
case CGameNetworkManager::JOINGAME_FAIL_SERVER_FULL:
exitReasonStringId = IDS_DISCONNECTED_SERVER_FULL;
break;
default:
break;
}
if (noUGC) {
pClass->setVisible(true);
pClass->m_bIgnoreInput = false;
if (exitReasonStringId == -1) {
ui.NavigateBack(pClass->m_iPad);
} else {
unsigned int uiIDA[1];
uiIDA[0] = IDS_CONFIRM_OK;
ui.RequestErrorMessage(IDS_CONNECTION_FAILED,
exitReasonStringId, uiIDA, 1,
ProfileManager.GetPrimaryPad());
exitReasonStringId = -1;
int messageText = IDS_NO_USER_CREATED_CONTENT_PRIVILEGE_SINGLE_LOCAL;
if (dwSignedInUsers > 1)
messageText = IDS_NO_USER_CREATED_CONTENT_PRIVILEGE_ALL_LOCAL;
ui.NavigateToHomeMenu();
}
ui.RequestUGCMessageBox(IDS_CONNECTION_FAILED, messageText);
} else if (noPrivileges) {
pClass->setVisible(true);
pClass->m_bIgnoreInput = false;
unsigned int uiIDA[1];
uiIDA[0] = IDS_CONFIRM_OK;
ui.RequestErrorMessage(IDS_NO_MULTIPLAYER_PRIVILEGE_TITLE,
IDS_NO_MULTIPLAYER_PRIVILEGE_JOIN_TEXT, uiIDA, 1,
ProfileManager.GetPrimaryPad());
} else {
#if defined(__ORBIS__) || defined(__PSVITA__)
bool chatRestricted = false;
ProfileManager.GetChatAndContentRestrictions(
ProfileManager.GetPrimaryPad(), false, &chatRestricted, NULL, NULL);
if (chatRestricted) {
ProfileManager.DisplaySystemMessage(
SCE_MSG_DIALOG_SYSMSG_TYPE_TRC_PSN_CHAT_RESTRICTION,
ProfileManager.GetPrimaryPad());
}
#endif
CGameNetworkManager::eJoinGameResult result = g_NetworkManager.JoinGame(
pClass->m_selectedSession, dwLocalUsersMask);
// Alert the app the we no longer want to be informed of ethernet
// connections
app.SetLiveLinkRequired(false);
if (result != CGameNetworkManager::JOINGAME_SUCCESS) {
int exitReasonStringId = -1;
switch (result) {
case CGameNetworkManager::JOINGAME_FAIL_SERVER_FULL:
exitReasonStringId = IDS_DISCONNECTED_SERVER_FULL;
break;
default:
break;
}
if (exitReasonStringId == -1) {
ui.NavigateBack(pClass->m_iPad);
} else {
unsigned int uiIDA[1];
uiIDA[0] = IDS_CONFIRM_OK;
ui.RequestErrorMessage(IDS_CONNECTION_FAILED,
exitReasonStringId, uiIDA, 1,
ProfileManager.GetPrimaryPad());
exitReasonStringId = -1;
ui.NavigateToHomeMenu();
}
}
}
}
void UIScene_JoinMenu::handleTimerComplete(int id) {
switch (id) {
case UPDATE_PLAYERS_TIMER_ID: {
void UIScene_JoinMenu::handleTimerComplete(int id) {
switch (id) {
case UPDATE_PLAYERS_TIMER_ID: {
#if TO_BE_IMPLEMENTED
PlayerUID selectedPlayerXUID =
m_selectedSession->data.players[playersList.GetCurSel()];
PlayerUID selectedPlayerXUID =
m_selectedSession->data.players[playersList.GetCurSel()];
bool success = g_NetworkManager.GetGameSessionInfo(
m_iPad, m_selectedSession->sessionId, m_selectedSession);
bool success = g_NetworkManager.GetGameSessionInfo(
m_iPad, m_selectedSession->sessionId, m_selectedSession);
if (success) {
playersList.DeleteItems(0, playersList.GetItemCount());
int selectedIndex = 0;
for (unsigned int i = 0; i < MINECRAFT_NET_MAX_PLAYERS;
++i) {
if (m_selectedSession->data.players[i] != NULL) {
if (m_selectedSession->data.players[i] ==
selectedPlayerXUID)
selectedIndex = i;
playersList.InsertItems(i, 1);
if (success) {
playersList.DeleteItems(0, playersList.GetItemCount());
int selectedIndex = 0;
for (unsigned int i = 0; i < MINECRAFT_NET_MAX_PLAYERS; ++i) {
if (m_selectedSession->data.players[i] != NULL) {
if (m_selectedSession->data.players[i] ==
selectedPlayerXUID)
selectedIndex = i;
playersList.InsertItems(i, 1);
#ifndef _CONTENT_PACKAGE
if (app.DebugSettingsOn() &&
(app.GetGameSettingsDebugMask() &
(1L << eDebugSetting_DebugLeaderboards))) {
playersList.SetText(i, L"WWWWWWWWWWWWWWWW");
} else
if (app.DebugSettingsOn() &&
(app.GetGameSettingsDebugMask() &
(1L << eDebugSetting_DebugLeaderboards))) {
playersList.SetText(i, L"WWWWWWWWWWWWWWWW");
} else
#endif
{
playersList.SetText(
i, convStringToWstring(
m_selectedSession->data.szPlayers[i])
.c_str());
}
} else {
// Leave the loop when we hit the first NULL player
break;
{
playersList.SetText(
i, convStringToWstring(
m_selectedSession->data.szPlayers[i])
.c_str());
}
} else {
// Leave the loop when we hit the first NULL player
break;
}
playersList.SetCurSel(selectedIndex);
}
playersList.SetCurSel(selectedIndex);
}
#endif
} break;
};
}
} break;
};
}