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fix: use win64 platformIdx for intro UIScene
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@ -18,7 +18,7 @@ UIScene_Intro::UIScene_Intro(int iPad, void *initData, UILayer *parentLayer) : U
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#endif
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// 4J Stu - These map to values in the Actionscript
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#ifdef _WINDOWS64
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#if defined(_WINDOWS64) || defined(__linux__)
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int platformIdx = 0;
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#elif defined(_XBOX)
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int platformIdx = 1;
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