fix: use win64 platformIdx for intro UIScene

This commit is contained in:
Tropical 2026-03-04 19:39:02 -06:00
parent ced8eed69b
commit 35f5167c3b

View file

@ -18,7 +18,7 @@ UIScene_Intro::UIScene_Intro(int iPad, void *initData, UILayer *parentLayer) : U
#endif
// 4J Stu - These map to values in the Actionscript
#ifdef _WINDOWS64
#if defined(_WINDOWS64) || defined(__linux__)
int platformIdx = 0;
#elif defined(_XBOX)
int platformIdx = 1;