From 35f5167c3be3acf211fa10915084b07441521c97 Mon Sep 17 00:00:00 2001 From: Tropical <42101043+tropicaaal@users.noreply.github.com> Date: Wed, 4 Mar 2026 19:39:02 -0600 Subject: [PATCH] fix: use win64 `platformIdx` for intro UIScene --- Minecraft.Client/Common/UI/UIScene_Intro.cpp | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) diff --git a/Minecraft.Client/Common/UI/UIScene_Intro.cpp b/Minecraft.Client/Common/UI/UIScene_Intro.cpp index 2c50612f9..dd1dc1fca 100644 --- a/Minecraft.Client/Common/UI/UIScene_Intro.cpp +++ b/Minecraft.Client/Common/UI/UIScene_Intro.cpp @@ -18,7 +18,7 @@ UIScene_Intro::UIScene_Intro(int iPad, void *initData, UILayer *parentLayer) : U #endif // 4J Stu - These map to values in the Actionscript -#ifdef _WINDOWS64 +#if defined(_WINDOWS64) || defined(__linux__) int platformIdx = 0; #elif defined(_XBOX) int platformIdx = 1;