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debug: disable fancy second pass to test terrain visibility
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@ -1428,7 +1428,7 @@ void GameRenderer::renderLevel(float a, __int64 until)
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// 4J - have changed this fancy rendering option to work with our command buffers. The original used to use frame buffer flags to disable
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// 4J - have changed this fancy rendering option to work with our command buffers. The original used to use frame buffer flags to disable
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// writing to colour when doing the z-only pass, but that value gets obliterated by our command buffers. Using alpha blend function instead
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// writing to colour when doing the z-only pass, but that value gets obliterated by our command buffers. Using alpha blend function instead
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// to achieve the same effect.
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// to achieve the same effect.
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if (true) // (mc->options->fancyGraphics)
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if (false) // (mc->options->fancyGraphics)
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{
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{
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if (mc->options->ambientOcclusion)
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if (mc->options->ambientOcclusion)
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{
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{
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