From 2aa0058a8d730966f9b31871118c0e2cd10bbda4 Mon Sep 17 00:00:00 2001 From: JuiceyDev Date: Fri, 6 Mar 2026 21:22:05 +0100 Subject: [PATCH] debug: disable fancy second pass to test terrain visibility --- Minecraft.Client/Rendering/GameRenderer.cpp | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) diff --git a/Minecraft.Client/Rendering/GameRenderer.cpp b/Minecraft.Client/Rendering/GameRenderer.cpp index b97a94cb6..edc77f536 100644 --- a/Minecraft.Client/Rendering/GameRenderer.cpp +++ b/Minecraft.Client/Rendering/GameRenderer.cpp @@ -1428,7 +1428,7 @@ void GameRenderer::renderLevel(float a, __int64 until) // 4J - have changed this fancy rendering option to work with our command buffers. The original used to use frame buffer flags to disable // writing to colour when doing the z-only pass, but that value gets obliterated by our command buffers. Using alpha blend function instead // to achieve the same effect. - if (true) // (mc->options->fancyGraphics) + if (false) // (mc->options->fancyGraphics) { if (mc->options->ambientOcclusion) {