nuke app stdafx.h

This commit is contained in:
Tropical 2026-04-02 12:48:41 -05:00
parent 857b3b6560
commit 2a2a9ef57f
4 changed files with 3 additions and 25 deletions

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@ -3,7 +3,6 @@
#include "platform/sdl2/Profile.h"
#include "platform/sdl2/Storage.h"
#include "app/common/src/DLC/DLCPack.h"
#include "app/include/stdafx.h"
class DLCPack;

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@ -1,21 +0,0 @@
// stdafx.h : include file for standard system include files,
// or project specific include files that are used frequently, but
// are changed infrequently
//
#pragma once
#ifdef _WINDOWS64
#include "app/common/src/Audio/SoundEngine.h"
#include "app/windows/Iggy/gdraw/gdraw_d3d11.h"
#include "app/windows/Iggy/include/iggy.h"
#include "app/windows/Windows64_App.h"
#include "app/windows/Windows64_UIController.h"
#include "app/windows/XML/ATGXmlParser.h"
#else
#include "app/common/src/Audio/SoundEngine.h"
#include "app/linux/Iggy/include/iggy.h"
#include "app/linux/Linux_App.h"
#include "app/linux/Linux_UIController.h"
#include "app/linux/Stubs/LinuxStubs.h"
#endif

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@ -54,16 +54,17 @@ zPlayerOffs = position->get(2);
// this is just working out how to get a (0,0,0) point in clip space to pass
// into the inverted combined model/view/projection matrix, so we just need
// to get this matrix and get its translation as an equivalent.
// 4jcraft: swapped from dxmath to glm
glm::mat4 _modelview, _proj, _final, _invert;
glm::vec4 trans;
memcpy(&_modelview, modelview->_getDataPointer(), 64);
memcpy(&_proj, projection->_getDataPointer(), 64);
_final = _proj * _modelview; // GLM is column-major; reverse multiply order
_final = _proj * _modelview;
_invert = glm::inverse(_final);
trans = _invert[3]; // column 3 = translation column in column-major
trans = _invert[3];
xPlayerOffs = trans.x / trans.w;
yPlayerOffs = trans.y / trans.w;

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@ -3,7 +3,6 @@
#include "AbstractTexturePack.h"
#include "app/linux/Linux_App.h"
#include "app/include/stdafx.h"
#include "java/InputOutputStream/InputStream.h"
#include "strings.h"