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nuke com.mojang.nbt.h
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parent
42f6178703
commit
857b3b6560
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@ -6,7 +6,7 @@
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#include "UseAnim.h"
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#include "minecraft/world/entity/ai/attributes/Attribute.h"
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#include "nbt/com.mojang.nbt.h"
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#include "nbt/NbtIo.h"
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class Entity;
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class Level;
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#include "OldChunkStorage.h"
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#include "RegionFileCache.h"
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#include "minecraft/world/level/chunk/LevelChunk.h"
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#include "nbt/com.mojang.nbt.h"
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#include "nbt/NbtIo.h"
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class ConsoleSaveFile;
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class C4JThread;
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#include "ZonedChunkStorage.h"
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#include "nbt/CompoundTag.h"
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#include "nbt/com.mojang.nbt.h"
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#include "nbt/NbtIo.h"
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class NbtSlotFile {
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private:
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#include "java/File.h"
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#include "minecraft/world/level/chunk/LevelChunk.h"
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#include "nbt/CompoundTag.h"
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#include "nbt/com.mojang.nbt.h"
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#include "nbt/NbtIo.h"
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class Level;
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class CompoundTag;
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#include "minecraft/world/level/storage/ConsoleSaveFileIO/ConsoleSaveFileIO.h"
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#include "nbt/com.mojang.nbt.h"
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#include "nbt/NbtIo.h"
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MemoryLevelStorage::MemoryLevelStorage() {}
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#include "minecraft/world/level/storage/ConsoleSaveFileIO/ConsoleSaveFile.h"
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#include "nbt/com.mojang.nbt.h"
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#include "nbt/NbtIo.h"
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class MemoryLevelStorage : public LevelStorage, public PlayerIO {
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public:
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#include "TileEntity.h"
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#include "java/Class.h"
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#include "minecraft/world/Container.h"
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#include "nbt/com.mojang.nbt.h"
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#include "nbt/NbtIo.h"
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class Player;
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class Random;
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@ -1,2 +0,0 @@
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#pragma once
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#include "NbtIo.h"
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