From 1bf50e2549aa04fc08fcb1e443a72571945f35a9 Mon Sep 17 00:00:00 2001 From: notmatthewbeshay <92357869+NotMachow@users.noreply.github.com> Date: Wed, 11 Mar 2026 07:27:53 +1100 Subject: [PATCH] Use fixed-width language IDs in sign rendering --- Minecraft.Client/Rendering/EntityRenderers/SignRenderer.cpp | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) diff --git a/Minecraft.Client/Rendering/EntityRenderers/SignRenderer.cpp b/Minecraft.Client/Rendering/EntityRenderers/SignRenderer.cpp index 9b8d5aa80..d49f23f17 100644 --- a/Minecraft.Client/Rendering/EntityRenderers/SignRenderer.cpp +++ b/Minecraft.Client/Rendering/EntityRenderers/SignRenderer.cpp @@ -63,7 +63,7 @@ void SignRenderer::render(std::shared_ptr _sign, double x, double y, std::wstring msg; // need to send the new data // Get the current language setting from the console - DWORD dwLanguage = XGetLanguage( ); + std::uint32_t dwLanguage = XGetLanguage( ); for (int i = 0; i < MAX_SIGN_LINES; i++) // 4J - was sign.messages.length {