fix(lceonline): windows workaround

This commit is contained in:
neoapps-dev 2026-07-12 16:55:08 +03:00
parent eba11c90a5
commit 0eb2af8d46

View file

@ -251,6 +251,18 @@ pub async fn join_game(
ip: host_ip,
port: host_port,
};
#[cfg(target_os = "windows")] sleep(tokio::time::Duration::from_millis(3000)).await; //neo: workaround for Windows having a race condition where the game is launched before the relay proxy
#[cfg(target_os = "windows")]
{
let deadline = tokio::time::Instant::now() + tokio::time::Duration::from_secs(10);
loop {
if tokio::net::TcpStream::connect(format!("127.0.0.1:{}", host_port)).await.is_ok() {
break;
}
if tokio::time::Instant::now() >= deadline {
return Err("Timed out waiting for relay proxy".into());
}
tokio::time::sleep(std::time::Duration::from_millis(200)).await;
}
} //neo: workaround for Windows having a race condition where the game is launched before the relay proxy
crate::commands::game::launch_game(app, game_state, instance_id, vec![server], vec![]).await
}