fix(lceonline): windows workaround

This commit is contained in:
neoapps-dev 2026-07-12 16:54:23 +03:00
parent a8068a95d0
commit eba11c90a5

View file

@ -251,6 +251,6 @@ pub async fn join_game(
ip: host_ip,
port: host_port,
};
#[cfg(target_os = "windows")] sleep(tokio::time::Duration::from_millis(30000)).await; //neo: workaround for Windows having a race condition where the game is launched before the relay proxy
#[cfg(target_os = "windows")] sleep(tokio::time::Duration::from_millis(3000)).await; //neo: workaround for Windows having a race condition where the game is launched before the relay proxy
crate::commands::game::launch_game(app, game_state, instance_id, vec![server], vec![]).await
}