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@ -192,3 +192,28 @@ When those are filled out, hit Convert! It should make a new folder at
where ever you put TexturePackBuilder.exe\\output\\\[packname\]. You
should just be able to now copy the pack name folder into your DLC
folder. Simple as that!
# Section 4 - Textures (Advanced)
*(Note, LCE really does NOT like insanely high resolution packs)*
So, you want textures higher than 16x or 32x? Bold you are. To do this, were gonna make a copy of a base texture pack, like Candy pack, and
rename your folder to whatever you want your pack name to be. You want to go into Data\\ and rename `x16Data.pck`/`x32Data.pck` to
x\[number\]Data.pck. So if you are making a 64x64 pack, it should be
`x64Data.pck`.
Now, open `TexturePack.pck` in PCK Studio, youll notice you have x16 or
x32, and inside that folder is a x\[number\]Info.pck. You WILL want to
extract that pck file, like so
<img width="363" height="304" alt="Picture" src="https://github.com/user-attachments/assets/ac0afd1f-14e0-449b-92f9-d144da47ca85" />
And store it somewhere youll be able to find it again. You want to open
that pck file in PCK Studio, and replace the icon and comparison pngs.
You may want to wait on the comparison until you have the pack in game
to get the proper screenshot. One you do replace them, go File > Save,
and replace the original one in TexturePack.pck. And save
TexturePack.pck as well.
Now, here's the annoying-ish part. You want to open the
Data\\x\[number\]Data.pck. You want to replace all of the images in here
with higher resolution ones, then save.