diff --git a/Skin Packs and Texture Packs.md b/Skin Packs and Texture Packs.md index 1a6ce19..b04e2ea 100644 --- a/Skin Packs and Texture Packs.md +++ b/Skin Packs and Texture Packs.md @@ -192,3 +192,28 @@ When those are filled out, hit Convert! It should make a new folder at where ever you put TexturePackBuilder.exe\\output\\\[packname\]. You should just be able to now copy the pack name folder into your DLC folder. Simple as that! + +# Section 4 - Textures (Advanced) +*(Note, LCE really does NOT like insanely high resolution packs)* +So, you want textures higher than 16x or 32x? Bold you are. To do this, were gonna make a copy of a base texture pack, like Candy pack, and +rename your folder to whatever you want your pack name to be. You want to go into Data\\ and rename `x16Data.pck`/`x32Data.pck` to +x\[number\]Data.pck. So if you are making a 64x64 pack, it should be +`x64Data.pck`. + +Now, open `TexturePack.pck` in PCK Studio, youll notice you have x16 or +x32, and inside that folder is a x\[number\]Info.pck. You WILL want to +extract that pck file, like so + +Picture + + +And store it somewhere youll be able to find it again. You want to open +that pck file in PCK Studio, and replace the icon and comparison pngs. +You may want to wait on the comparison until you have the pack in game +to get the proper screenshot. One you do replace them, go File > Save, +and replace the original one in TexturePack.pck. And save +TexturePack.pck as well. +Now, here's the annoying-ish part. You want to open the +Data\\x\[number\]Data.pck. You want to replace all of the images in here +with higher resolution ones, then save. +