# Super Mario 64 (1996) for Nintendo DSi - This repo contains a full decompilation of Super Mario 64 (J), (U), (E), and (SH), ported to the Nintendo DSi. - Naming and documentation of the source code and data structures are in progress. This repo does not include all assets necessary for compiling the ROMs. A prior copy of the game is required to extract the assets. ## Windows installation * Download the latest source from [here](https://github.com/Hydr8gon/sm64/archive/nds.zip), extract it somewhere * Install Docker Desktop from [the Docker website](https://www.docker.com/get-started), and reboot when the installer prompts you * Place a Super Mario 64 ROM as baserom.us.z64 in the directory you extracted the zip to * Run `build_docker.bat` * Once the build is complete, the game will be in `build/us_nds/`. ## Linux installation * First follow [the guide for installing devkitPro packages](https://devkitpro.org/wiki/Getting_Started), also installing the `nds-dev` group as mentioned * Install the needed tools * Debian/Ubuntu: `sudo apt install -y build-essential git python sox` * Fedora: `sudo dnf install gcc make git python sox` * Arch/derivatives like Manjaro: `sudo pacman -S base-devel git python sox` * Clone this repository and change to its directory ``` git clone https://github.com/Hydr8gon/sm64.git cd sm64 ``` * Place a copy of the USA version of Super Mario 64 in this directory, named `baserom.us.z64`, it should be in the same directory as `Makefile`. * Run `make -j$(nproc)` to build the game * If the build succeeded, the game will be in `build/us_nds`, named `sm64.us.nds` ## Docker Installation ### Create Docker image After installing and starting Docker, create the docker image. This only needs to be done once. ``` docker build -t sm64dsi . ``` #### Build To build, mount the local filesystem into the Docker container and build the ROM with `docker run sm64 make`. ##### macOS example for (U): ``` docker run --rm --mount type=bind,source="$(pwd)",destination=/sm64 sm64dsi make VERSION=us -j4 ``` ##### Linux example for (U): For a Linux host, Docker needs to be instructed which user should own the output files: ``` docker run --rm --mount type=bind,source="$(pwd)",destination=/sm64 --user $UID:$GID sm64dsi make VERSION=us -j4 ``` Resulting artifacts can be found in the `build` directory. ## Project Structure sm64 ├── actors: object behaviors, geo layout, and display lists ├── asm: handwritten assembly code, rom header │ └── non_matchings: asm for non-matching sections ├── assets: animation and demo data │ ├── anims: animation data │ └── demos: demo data ├── bin: C files for ordering display lists and textures ├── build: output directory ├── data: behavior scripts, misc. data ├── doxygen: documentation infrastructure ├── enhancements: example source modifications ├── include: header files ├── levels: level scripts, geo layout, and display lists ├── lib: SDK library code ├── rsp: audio and Fast3D RSP assembly code ├── sound: sequences, sound samples, and sound banks ├── src: C source code for game │ ├── audio: audio code │ ├── buffers: stacks, heaps, and task buffers │ ├── engine: script processing engines and utils │ ├── game: behaviors and rest of game source │ ├── goddard: Mario intro screen │ ├── menu: title screen and file, act, and debug level selection menus | └── nds: Nintendo DS-specific code ├── text: dialog, level names, act names ├── textures: skybox and generic texture data └── tools: build tools ## Contributing Pull requests are welcome. For major changes, please open an issue first to discuss what you would like to change. Run `clang-format` on your code to ensure it meets the project's coding standards. Official Discord for the original decomp: [discord.gg/DuYH3Fh](https://discord.gg/DuYH3Fh)