From 4ad3054d39b9fc92091858c183e3e846c7ebfba4 Mon Sep 17 00:00:00 2001 From: Leaze Date: Sat, 11 Mar 2023 13:50:51 +0100 Subject: [PATCH] setup: change level names and first dialog --- text/us/courses.h | 60 ++++++++++----------------------------- text/us/dialogs.h | 72 +++++++++++------------------------------------ 2 files changed, 32 insertions(+), 100 deletions(-) diff --git a/text/us/courses.h b/text/us/courses.h index 34dc2543..4813e61f 100644 --- a/text/us/courses.h +++ b/text/us/courses.h @@ -1,62 +1,32 @@ -COURSE_ACTS(COURSE_BOB, _(" 1 BOB-OMB BATTLEFIELD"), - _("BIG BOB-OMB ON THE SUMMIT") , _("FOOTRACE WITH KOOPA THE QUICK") , _("SHOOT TO THE ISLAND IN THE SKY"), - _("FIND THE 8 RED COINS") , _("MARIO WINGS TO THE SKY") , _("BEHIND CHAIN CHOMP'S GATE")) +COURSE_ACTS(COURSE_BOB, _(" 1 Stage1"), _("1"), _("2"), _("3"), _("4"), _("5"), _("6")) -COURSE_ACTS(COURSE_WF, _(" 2 WHOMP'S FORTRESS"), - _("CHIP OFF WHOMP'S BLOCK") , _("TO THE TOP OF THE FORTRESS") , _("SHOOT INTO THE WILD BLUE"), - _("RED COINS ON THE FLOATING ISLE"), _("FALL ONTO THE CAGED ISLAND") , _("BLAST AWAY THE WALL")) +COURSE_ACTS(COURSE_WF, _(" 2 Stage2"), _("1"), _("2"), _("3"), _("4"), _("5"), _("6")) -COURSE_ACTS(COURSE_JRB, _(" 3 JOLLY ROGER BAY"), - _("PLUNDER IN THE SUNKEN SHIP") , _("CAN THE EEL COME OUT TO PLAY?") , _("TREASURE OF THE OCEAN CAVE"), - _("RED COINS ON THE SHIP AFLOAT") , _("BLAST TO THE STONE PILLAR") , _("THROUGH THE JET STREAM")) +COURSE_ACTS(COURSE_JRB, _(" 3 Stage3"), _("1"), _("2"), _("3"), _("4"), _("5"), _("6")) -COURSE_ACTS(COURSE_CCM, _(" 4 COOL, COOL MOUNTAIN"), - _("SLIP SLIDIN' AWAY") , _("LI'L PENGUIN LOST") , _("BIG PENGUIN RACE"), - _("FROSTY SLIDE FOR 8 RED COINS") , _("SNOWMAN'S LOST HIS HEAD") , _("WALL KICKS WILL WORK")) +COURSE_ACTS(COURSE_CCM, _(" 4 Stage4"), _("1"), _("2"), _("3"), _("4"), _("5"), _("6")) -COURSE_ACTS(COURSE_BBH, _(" 5 BIG BOO'S HAUNT"), - _("GO ON A GHOST HUNT") , _("RIDE BIG BOO'S MERRY-GO-ROUND") , _("SECRET OF THE HAUNTED BOOKS"), - _("SEEK THE 8 RED COINS") , _("BIG BOO'S BALCONY") , _("EYE TO EYE IN THE SECRET ROOM")) +COURSE_ACTS(COURSE_BBH, _(" 5 Stage5"), _("1"), _("2"), _("3"), _("4"), _("5"), _("6")) -COURSE_ACTS(COURSE_HMC, _(" 6 HAZY MAZE CAVE"), - _("SWIMMING BEAST IN THE CAVERN") , _("ELEVATE FOR 8 RED COINS") , _("METAL-HEAD MARIO CAN MOVE!"), - _("NAVIGATING THE TOXIC MAZE") , _("A-MAZE-ING EMERGENCY EXIT") , _("WATCH FOR ROLLING ROCKS")) +COURSE_ACTS(COURSE_HMC, _(" 6 Stage6"), _("1"), _("2"), _("3"), _("4"), _("5"), _("6")) -COURSE_ACTS(COURSE_LLL, _(" 7 LETHAL LAVA LAND"), - _("BOIL THE BIG BULLY") , _("BULLY THE BULLIES") , _("8-COIN PUZZLE WITH 15 PIECES"), - _("RED-HOT LOG ROLLING") , _("HOT-FOOT-IT INTO THE VOLCANO") , _("ELEVATOR TOUR IN THE VOLCANO")) +COURSE_ACTS(COURSE_LLL, _(" 7 Stage7"), _("1"), _("2"), _("3"), _("4"), _("5"), _("6")) -COURSE_ACTS(COURSE_SSL, _(" 8 SHIFTING SAND LAND"), - _("IN THE TALONS OF THE BIG BIRD") , _("SHINING ATOP THE PYRAMID") , _("INSIDE THE ANCIENT PYRAMID"), - _("STAND TALL ON THE FOUR PILLARS"), _("FREE FLYING FOR 8 RED COINS") , _("PYRAMID PUZZLE")) +COURSE_ACTS(COURSE_SSL, _(" 8 Stage8"), _("1"), _("2"), _("3"), _("4"), _("5"), _("6")) -COURSE_ACTS(COURSE_DDD, _(" 9 DIRE, DIRE DOCKS"), - _("BOARD BOWSER'S SUB") , _("CHESTS IN THE CURRENT") , _("POLE-JUMPING FOR RED COINS"), - _("THROUGH THE JET STREAM") , _("THE MANTA RAY'S REWARD") , _("COLLECT THE CAPS...")) +COURSE_ACTS(COURSE_DDD, _(" 9 Stage9"), _("1"), _("2"), _("3"), _("4"), _("5"), _("6")) -COURSE_ACTS(COURSE_SL, _("10 SNOWMAN'S LAND"), - _("SNOWMAN'S BIG HEAD") , _("CHILL WITH THE BULLY") , _("IN THE DEEP FREEZE"), - _("WHIRL FROM THE FREEZING POND") , _("SHELL SHREDDIN' FOR RED COINS") , _("INTO THE IGLOO")) +COURSE_ACTS(COURSE_SL, _("10 Stage10"), _("1"), _("2"), _("3"), _("4"), _("5"), _("6")) -COURSE_ACTS(COURSE_WDW, _("11 WET-DRY WORLD"), - _("SHOCKING ARROW LIFTS!") , _("TOP O' THE TOWN") , _("SECRETS IN THE SHALLOWS & SKY"), - _("EXPRESS ELEVATOR--HURRY UP!") , _("GO TO TOWN FOR RED COINS") , _("QUICK RACE THROUGH DOWNTOWN!")) +COURSE_ACTS(COURSE_WDW, _("11 Stage11"), _("1"), _("2"), _("3"), _("4"), _("5"), _("6")) -COURSE_ACTS(COURSE_TTM, _("12 TALL, TALL MOUNTAIN"), - _("SCALE THE MOUNTAIN") , _("MYSTERY OF THE MONKEY CAGE") , _("SCARY 'SHROOMS, RED COINS"), - _("MYSTERIOUS MOUNTAINSIDE") , _("BREATHTAKING VIEW FROM BRIDGE") , _("BLAST TO THE LONELY MUSHROOM")) +COURSE_ACTS(COURSE_TTM, _("12 Stage12"), _("1"), _("2"), _("3"), _("4"), _("5"), _("6")) -COURSE_ACTS(COURSE_THI, _("13 TINY-HUGE ISLAND"), - _("PLUCK THE PIRANHA FLOWER") , _("THE TIP TOP OF THE HUGE ISLAND"), _("REMATCH WITH KOOPA THE QUICK"), - _("FIVE ITTY BITTY SECRETS") , _("WIGGLER'S RED COINS") , _("MAKE WIGGLER SQUIRM")) +COURSE_ACTS(COURSE_THI, _("13 Stage13"), _("1"), _("2"), _("3"), _("4"), _("5"), _("6")) -COURSE_ACTS(COURSE_TTC, _("14 TICK TOCK CLOCK"), - _("ROLL INTO THE CAGE") , _("THE PIT AND THE PENDULUMS") , _("GET A HAND"), - _("STOMP ON THE THWOMP") , _("TIMED JUMPS ON MOVING BARS") , _("STOP TIME FOR RED COINS")) +COURSE_ACTS(COURSE_TTC, _("14 Stage14"), _("1"), _("2"), _("3"), _("4"), _("5"), _("6")) -COURSE_ACTS(COURSE_RR, _("15 RAINBOW RIDE"), - _("CRUISER CROSSING THE RAINBOW") , _("THE BIG HOUSE IN THE SKY") , _("COINS AMASSED IN A MAZE"), - _("SWINGIN' IN THE BREEZE") , _("TRICKY TRIANGLES!") , _("SOMEWHERE OVER THE RAINBOW")) +COURSE_ACTS(COURSE_RR, _("15 Stage15"), _("1"), _("2"), _("3"), _("4"), _("5"), _("6")) SECRET_STAR(COURSE_BITDW, _(" BOWSER IN THE DARK WORLD")) SECRET_STAR(COURSE_BITFS, _(" BOWSER IN THE FIRE SEA")) diff --git a/text/us/dialogs.h b/text/us/dialogs.h index 34a18b20..e77f126a 100644 --- a/text/us/dialogs.h +++ b/text/us/dialogs.h @@ -16,64 +16,26 @@ #define GIVE_UP "give" #endif -DEFINE_DIALOG(DIALOG_000, 1, 6, 30, 200, _("\ -Wow! You're smack in the\n\ -middle of the battlefield.\n\ -You'll find the Power\n\ -Stars that Bowser stole\n\ -inside the painting\n\ -worlds.\n\ -First, talk to the\n\ -Bob-omb Buddy. (Press [B]\n\ -to talk.) He'll certainly\n\ -help you out, and so will\n\ -his " COMRADES " in other\n\ -areas.\n\ -To read signs, stop, face\n\ -them and press [B]. Press [A]\n\ -or [B] to scroll ahead. You\n\ -can talk to some other\n\ -characters by facing them\n\ -and pressing [B].")) +DEFINE_DIALOG(DIALOG_000, 1, 5, 30, 200, _("\ +This movement-based ROM\n\ +hack challenges your\n\ +control of mario in\n\ +various ways.\n\ +Press L to reset the\n\ +current level.\n\ +Have fun!")) -DEFINE_DIALOG(DIALOG_001, 1, 4, 95, 200, _("\ -Watch out! If you wander\n\ -around here, you're liable\n\ -to be " PLASTERED " by a\n\ -water bomb!\n\ -Those enemy Bob-ombs love\n\ -to fight, and they're\n\ -always finding ways to\n\ -attack.\n\ -This meadow has become\n\ -a battlefield ever since\n\ -the Big Bob-omb got his\n\ -paws on the Power Star.\n\ -Can you recover the Star\n\ -for us? Cross the bridge\n\ -and go left up the path\n\ -to find the Big Bob-omb.\n\ -Please come back to see\n\ -me after you've retrieved\n\ -the Power Star!")) +DEFINE_DIALOG(DIALOG_001, 1, 5, 30, 200, _("\ +This movement-based ROM\n\ +hack challenges your\n\ +control of mario in\n\ +various ways.\n\ +Press L to reset the\n\ +current level.\n\ +Have fun!")) DEFINE_DIALOG(DIALOG_002, 1, 4, 95, 200, _("\ -Hey, you! It's dangerous\n\ -ahead, so listen up! Take\n\ -my advice.\n\ -\n\ -Cross the two\n\ -bridges ahead, then\n\ -watch for falling\n\ -water bombs.\n\ -The Big Bob-omb at the\n\ -top of the mountain is\n\ -very powerful--don't let\n\ -him grab you!\n\ -We're Bob-omb Buddies,\n\ -and we're on your side.\n\ -You can talk to us\n\ -whenever you'd like to!")) +Text Placeholder")) DEFINE_DIALOG(DIALOG_003, 1, 5, 95, 200, _("\ Thank you, Mario! The Big\n\