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Register 0xE24 is actually a macro that sets some shader parameters in the register structure. Macros are uploaded to the GPU at startup and have their own ISA, we'll probably write an interpreter for this in the future. |
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| .. | ||
| engines | ||
| renderer_opengl | ||
| CMakeLists.txt | ||
| command_processor.cpp | ||
| command_processor.h | ||
| gpu.h | ||
| memory_manager.cpp | ||
| memory_manager.h | ||
| renderer_base.cpp | ||
| renderer_base.h | ||
| utils.h | ||
| video_core.cpp | ||
| video_core.h | ||