eden/src/video_core
wildcard 8ed05425dd
[Vulkan][TextureCache] Always use identity-swizzled views for storage images (#321)
Validation flagged writes to a VK_DESCRIPTOR_TYPE_STORAGE_IMAGE descriptor because the bound VkImageView had a non-identity component mapping  and hence the vuid-00336 error, this fixes the said error.

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This commit helps to fix some graphical issues on games like Trident's Tale, where game didn't render anything than just plain terrain, helps to stabilize Nier Automata graphical issues, meanwhile the most annoying glitches are gone, there's still remain other issues.

Reviewed-on: https://git.eden-emu.dev/eden-emu/eden/pulls/321
Reviewed-by: CamilleLaVey <camillelavey99@gmail.com>
Co-authored-by: wildcard <nubieluv@gmail.com>
Co-committed-by: wildcard <nubieluv@gmail.com>
2025-08-28 05:21:05 +02:00
..
buffer_cache [meta] remove MicroProfile (#185) 2025-08-06 07:48:11 +02:00
control video_core: make gpu context aware of rendering program 2024-02-26 11:16:14 -05:00
engines [meta] remove MicroProfile (#185) 2025-08-06 07:48:11 +02:00
host1x [video_core] fix nixOS flake build patch (#339) 2025-08-28 01:32:37 +02:00
host_shaders [vulkan] add native cubic filtering (#88) 2025-07-22 20:49:00 +02:00
macro [meta] remove MicroProfile (#185) 2025-08-06 07:48:11 +02:00
query_cache [vk] Fix query cache leak on missed sync (#131) 2025-07-26 18:12:54 +02:00
renderer_null nvnflinger/gpu: implement applet capture 2024-02-09 09:20:53 -05:00
renderer_opengl [compat] fix solaris Qt build (#194) 2025-08-15 04:12:45 +02:00
renderer_vulkan [Vulkan][TextureCache] Always use identity-swizzled views for storage images (#321) 2025-08-28 05:21:05 +02:00
texture_cache [fmt] use {:#X} for format instead of 0x{:X} (#309) 2025-08-27 22:39:11 +02:00
textures Revert "HACK: Avoid swizzling and reuploading ASTC image every frame" 2023-08-06 14:55:05 -04:00
vulkan_common [VK] Very conservative and spec-compliant alignment (#335) 2025-08-27 22:20:02 +02:00
cache_types.h
capture.h nvnflinger/gpu: implement applet capture 2024-02-09 09:20:53 -05:00
cdma_pusher.cpp [fmt] use {:#X} for format instead of 0x{:X} (#309) 2025-08-27 22:39:11 +02:00
cdma_pusher.h Port changes from Early Access 2025-04-04 03:40:46 +02:00
CMakeLists.txt [shader_recompiler] ISBERD minor cleanups (#211) 2025-08-15 20:11:08 +02:00
compatible_formats.cpp renderer_vulkan: Fix some missing view formats 2023-07-01 16:03:35 +03:00
compatible_formats.h
delayed_destruction_ring.h [VK] Rework SPIRV Shader Optimization (#238) 2025-07-03 01:13:33 +00:00
dirty_flags.cpp
dirty_flags.h
dma_pusher.cpp [video_core] Add option to control the DMA precision level at runtime (#304) 2025-08-23 19:42:10 +02:00
dma_pusher.h [video_core] Improve DMA logic and add an option to sync memory operations (#276) 2025-08-20 00:21:25 +02:00
fence_manager.h [android] Early Release Fences, v2 (#190) 2025-08-05 23:16:57 +02:00
framebuffer_config.cpp video_core: simplify accelerated surface fetch and crop handling between APIs 2024-01-31 11:27:20 -05:00
framebuffer_config.h nvnflinger/gpu: implement blending 2024-02-09 09:20:53 -05:00
fsr.cpp
fsr.h
gpu.cpp [meta] remove MicroProfile (#185) 2025-08-06 07:48:11 +02:00
gpu.h [vk, opengl] defer checks to topmost call (avoid unnecessary call) (#40) 2025-07-13 03:40:48 +02:00
gpu_thread.cpp [meta] remove MicroProfile (#185) 2025-08-06 07:48:11 +02:00
gpu_thread.h nvnflinger/gpu: implement layer stack composition 2024-01-31 11:27:21 -05:00
guest_memory.h Core: Clang format and other small issues. 2024-01-18 21:12:30 -05:00
invalidation_accumulator.h
memory_manager.cpp MemoryManager: Reduce the page table size based on last big page address. 2024-02-01 13:00:36 +01:00
memory_manager.h Port changes from Early Access 2025-04-04 03:40:46 +02:00
precompiled_headers.h
present.h gpu: dependency-inject scaling/antialiasing filter state for capture layers 2024-02-09 09:20:53 -05:00
pte_kind.h
query_cache.h VideoCore: Move Slot Vector to Common 2024-02-04 20:01:47 +01:00
rasterizer_download_area.h Rework time service to fix time passing offline. 2024-01-24 04:26:55 +00:00
rasterizer_interface.h [Rasterizer]: Implement "Skip CPU Inner Invalidation" hack 2025-07-09 04:23:22 +02:00
renderer_base.cpp general: Silence -Wshadow{,-uncaptured-local} warnings 2023-07-18 19:31:35 -04:00
renderer_base.h nvnflinger/gpu: implement applet capture 2024-02-09 09:20:53 -05:00
shader_cache.cpp Core: Clang format and other small issues. 2024-01-18 21:12:30 -05:00
shader_cache.h Core: Clang format and other small issues. 2024-01-18 21:12:30 -05:00
shader_environment.cpp User Data Migration from Citron, Sudachi, and Yuzu (#91) 2025-05-08 22:16:07 +00:00
shader_environment.h shader_recompiler: use float image operations on load/store when required 2023-12-21 14:34:46 -05:00
shader_notify.cpp
shader_notify.h
smaa_area_tex.h
smaa_search_tex.h
surface.cpp [vk] Exclude size equal alpha different copies from incompatible copy (#138) 2025-07-27 19:56:22 +02:00
surface.h [vk] copy incompatible alpha patch 1.5(2) (#123) 2025-07-26 05:58:04 +02:00
transform_feedback.cpp Remove memory allocations in some hot paths 2023-06-22 08:05:10 +01:00
transform_feedback.h Remove memory allocations in some hot paths 2023-06-22 08:05:10 +01:00
video_core.cpp Removed telemetry and anonymized SCM (git) strings 2025-04-04 03:40:47 +02:00
video_core.h