eden/src/android/app
Zephyron c57a5fef92 WIP: Enhance shader compilation performance and control
This commit adds new settings and optimizations for shader compilation:

- Add new settings:
  - use_enhanced_shader_building: Enable enhanced shader compilation
  - shader_compilation_priority: Control shader compilation priority

- Improve shader compilation performance:
  - Optimize worker thread allocation based on CPU cores
  - Add smarter async shader compilation heuristics
  - Prioritize vertex and fragment shader compilation
  - Add performance tracking and logging

- Add performance monitoring:
  - Track shader compilation times
  - Log slow shader compilations
  - Monitor async shader compilation statistics

This is a work in progress commit. Further optimizations and refinements
will be needed based on testing and feedback.

Signed-off-by: Zephyron <zephyron@citron-emu.org>
2025-04-12 23:37:11 -03:00
..
src WIP: Enhance shader compilation performance and control 2025-04-12 23:37:11 -03:00
build.gradle.kts Pre alpha watermark 2025-04-10 00:18:18 +02:00
debug.keystore android: Provide debug.keystore for debug and relWithDebInfo builds 2024-01-21 22:08:07 -05:00
proguard-rules.pro android: Various fixes for CI. 2023-06-03 00:06:05 -07:00