mirror of
https://git.eden-emu.dev/eden-emu/eden
synced 2026-05-09 15:48:06 +00:00
The actual SPIRV Shader Optimization option doesn't seem to do anything as long as it isn't vinculed, so let's rework it to make it work Co-authored-by: Gamer64 <76565986+Gamer64ytb@users.noreply.github.com> Co-authored-by: echosys <echosys@noreply.localhost> Reviewed-on: https://git.eden-emu.dev/eden-emu/eden/pulls/238 |
||
|---|---|---|
| .. | ||
| backend | ||
| frontend | ||
| ir_opt | ||
| CMakeLists.txt | ||
| environment.h | ||
| exception.h | ||
| host_translate_info.h | ||
| object_pool.h | ||
| precompiled_headers.h | ||
| profile.h | ||
| program_header.h | ||
| runtime_info.h | ||
| shader_info.h | ||
| stage.h | ||
| varying_state.h | ||