eden/src/video_core/renderer_vulkan
MaranBr 9da38715fe
[video_core] Rework GPU Accuracy levels and remove Early Release Fences toggle (#3129)
The GPU Accuracy level is now divided into Performance, Balanced and Accurate.

1. Performance prioritizes speed at all costs. It's faster, but it can be unstable and may have some bugs (which is expected).

2. Balanced maintains excellent performance and is safer against bugs and shader corruption.

3. Accurate is the most precise and the most expensive in terms of hardware. Only a few games still need this level to work properly.

The Release Early Fences toggle has also been removed by @PavelBARABANOV, as it's not needed anymore.

Co-authored-by: PavelBARABANOV <pavelbarabanov94@gmail.com>
Reviewed-on: https://git.eden-emu.dev/eden-emu/eden/pulls/3129
Reviewed-by: Caio Oliveira <caiooliveirafarias0@gmail.com>
Reviewed-by: Maufeat <sahyno1996@gmail.com>
Co-authored-by: MaranBr <maranbr@outlook.com>
Co-committed-by: MaranBr <maranbr@outlook.com>
2025-12-09 18:11:05 +01:00
..
present Revert "[vk] Fix Vulkan Upload & Present Barriers for Spec Compliance (#2681)" (#2748) 2025-10-16 03:33:24 +02:00
blit_image.cpp [vk] Implement Shader Read Barrier (#2671) 2025-10-04 23:58:08 +02:00
blit_image.h [vk] Implement Shader Read Barrier (#2671) 2025-10-04 23:58:08 +02:00
fixed_pipeline_state.cpp [renderer] NG ragebound workaround via LoadOverrides + vk_rasterizer UpdateBlending TouchBlendequations Rework (#2934) 2025-11-13 14:01:32 +01:00
fixed_pipeline_state.h [vk] Enable line stipple and depth bound reg transfer (#59) 2025-07-22 21:34:38 +02:00
line_loop_utils.h [vk] Correct polygon draw topology mapping for line and point modes (#2834) 2025-10-26 01:38:08 +02:00
maxwell_to_vk.cpp [vk] Correct polygon draw topology mapping for line and point modes (#2834) 2025-10-26 01:38:08 +02:00
maxwell_to_vk.h [vk] Correct polygon draw topology mapping for line and point modes (#2834) 2025-10-26 01:38:08 +02:00
pipeline_helper.h Vulkan 1.4 and New Extensions (#93) 2025-05-09 14:19:51 +00:00
pipeline_statistics.cpp Update fmt to allow for v11 2025-04-10 01:11:22 +02:00
pipeline_statistics.h general: Convert source file copyright comments over to SPDX 2022-04-23 05:55:32 -04:00
renderer_vulkan.cpp [android] Remove all frame skip / frame interpolation code (#3152) 2025-12-07 00:28:58 +01:00
renderer_vulkan.h [vk] Unify RAII in Vulkan (#2679) 2025-10-08 04:01:24 +02:00
vk_blit_screen.cpp [vk, ogl] Add VK_QCOM ZTC, Bspline, Mitchell filter weights, add MMPX filter (#2577) 2025-10-07 06:35:57 +02:00
vk_blit_screen.h gpu: dependency-inject scaling/antialiasing filter state for capture layers 2024-02-09 09:20:53 -05:00
vk_buffer_cache.cpp [video_core] Improve EDS logic and fix a lot of inconsistencies (#3042) 2025-11-21 02:00:24 +01:00
vk_buffer_cache.h [vk] fix accidental functor param swap (#2743) 2025-10-15 04:27:40 +02:00
vk_buffer_cache_base.cpp Buffer Cache: Fully rework the buffer cache. 2023-04-29 00:46:31 +02:00
vk_command_pool.cpp general: fix spelling mistakes 2023-03-12 11:33:01 -04:00
vk_command_pool.h general: Convert source file copyright comments over to SPDX 2022-04-23 05:55:32 -04:00
vk_compute_pass.cpp [VK] change bind point from Graphics to Compute since its a compute pipeline (#293) 2025-08-24 01:16:06 +02:00
vk_compute_pass.h renderer_vulkan: Implement MSAA copies 2023-09-25 09:20:32 -04:00
vk_compute_pipeline.cpp [vk] only enable statistics bit if graphics debugging is enabled (#243) 2025-08-13 19:25:52 +02:00
vk_compute_pipeline.h renderer_vulkan: separate guest and host compute descriptor queues 2023-05-10 13:46:48 -04:00
vk_descriptor_pool.cpp [Vulkan] Descriptor Pool bug fix (#2564) 2025-09-26 04:58:09 +02:00
vk_descriptor_pool.h Rework time service to fix time passing offline. 2024-01-24 04:26:55 +00:00
vk_fence_manager.cpp Clang format and ddress feedback 2023-04-24 12:38:47 +02:00
vk_fence_manager.h Query Cache: address issues 2023-09-23 23:05:30 +02:00
vk_graphics_pipeline.cpp [video_core] Fix regressions introduced in #3015 (#3068) 2025-11-22 04:10:06 +01:00
vk_graphics_pipeline.h [vk] Fix fallback viewport/scissor origin handling (#294) 2025-11-14 15:13:29 +01:00
vk_master_semaphore.cpp [video_core] Rework GPU Accuracy levels and remove Early Release Fences toggle (#3129) 2025-12-09 18:11:05 +01:00
vk_master_semaphore.h renderer_vulkan: Introduce separate cmd buffer for uploads 2023-11-12 20:27:39 +01:00
vk_pipeline_cache.cpp [vk] bump cache to v14 (#3114) 2025-11-29 02:59:24 +01:00
vk_pipeline_cache.h Optimize SpiriV output 2025-04-12 22:54:32 -03:00
vk_present_manager.cpp Revert "[vk] Fix Vulkan Upload & Present Barriers for Spec Compliance (#2681)" (#2748) 2025-10-16 03:33:24 +02:00
vk_present_manager.h fix a large variety of issues (#101) 2025-05-11 23:58:25 +00:00
vk_query_cache.cpp [video_core] Rework GPU Accuracy levels and remove Early Release Fences toggle (#3129) 2025-12-09 18:11:05 +01:00
vk_query_cache.h [vk] Bring Vulkan closer to Spec (#180) 2025-08-13 18:02:05 +02:00
vk_rasterizer.cpp [video_core] Rework GPU Accuracy levels and remove Early Release Fences toggle (#3129) 2025-12-09 18:11:05 +01:00
vk_rasterizer.h [vk] Bring Vulkan closer to Spec (#180) 2025-08-13 18:02:05 +02:00
vk_render_pass_cache.cpp [Vk] Improve Stencil Handling and Fix Read-After-Write Hazard (#235) 2025-08-23 20:04:48 +02:00
vk_render_pass_cache.h general: fix compile for Apple Clang 2022-11-22 22:22:28 -05:00
vk_resource_pool.cpp general: fix spelling mistakes 2023-03-12 11:33:01 -04:00
vk_resource_pool.h general: Convert source file copyright comments over to SPDX 2022-04-23 05:55:32 -04:00
vk_scheduler.cpp [vk] Fixes regression of PR #180 vk_scheduler.cpp for AMD GPU and Windows OS (#3071) 2025-11-22 21:06:30 +01:00
vk_scheduler.h [vk] Enable line stipple and depth bound reg transfer (#59) 2025-07-22 21:34:38 +02:00
vk_shader_util.cpp Revert some wip changes 2025-04-28 16:14:42 -03:00
vk_shader_util.h Revert some wip changes 2025-04-28 16:14:42 -03:00
vk_staging_buffer_pool.cpp revert [vk] StreamBuffer Changes (#2684) (#2707) 2025-10-10 01:55:43 +02:00
vk_staging_buffer_pool.h revert [vk] Fast UBO: fix tracking, resize heuristics, add debug guard (#2695) (#2706) 2025-10-09 21:37:27 +02:00
vk_state_tracker.cpp [vk] Enable line stipple and depth bound reg transfer (#59) 2025-07-22 21:34:38 +02:00
vk_state_tracker.h [cmake] enable clang-cl and WoA builds (#348) 2025-09-09 20:47:49 +02:00
vk_swapchain.cpp [vk] Unify RAII in Vulkan (#2679) 2025-10-08 04:01:24 +02:00
vk_swapchain.h fix a large variety of issues (#101) 2025-05-11 23:58:25 +00:00
vk_texture_cache.cpp [texture_cache] Fix WIN32 #ifdef for texture_cache (#2823) 2025-10-23 08:12:24 +02:00
vk_texture_cache.h Initial MSAA fix (Download and Upload) (#145) 2025-06-05 19:06:55 +00:00
vk_texture_cache_base.cpp general: Convert source file copyright comments over to SPDX 2022-04-23 05:55:32 -04:00
vk_texture_manager.cpp Some fixes before Release (#92) 2025-05-08 23:03:52 +00:00
vk_turbo_mode.cpp [common] use libc++ provided jthread instead of in-house one (which deadlocks on FBSD 14) (#351) 2025-10-01 06:59:35 +02:00
vk_turbo_mode.h android: vk_turbo_mode: Remove unnecessary device recreation. 2023-06-03 00:06:08 -07:00
vk_update_descriptor.cpp renderer_vulkan: Fix crashing when updating descriptors 2023-05-01 23:13:24 +03:00
vk_update_descriptor.h renderer_vulkan: allow up to 7 swapchain images 2023-12-16 18:59:44 -05:00