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Create 3 ring buffers which rotates between buffers each frame to avoid GPU/CPU conflicts BindMappedUniformBuffer first tries to allocate from the ring buffer and falls back to staging pool only if allocation is too large. Note to testers:- please test the performance since it is primarily a performance optimization and also look for visual bugs. Co-authored-by: wildcard <wildcard@eden-emu.dev> Co-authored-by: MaranBr <maranbr@outlook.com> Reviewed-on: https://git.eden-emu.dev/eden-emu/eden/pulls/2698 Reviewed-by: MaranBr <maranbr@eden-emu.dev> Co-authored-by: Shinmegumi <shinmegumi@eden-emu.dev> Co-committed-by: Shinmegumi <shinmegumi@eden-emu.dev> |
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| .. | ||
| android | ||
| audio_core | ||
| common | ||
| core | ||
| dedicated_room | ||
| dynarmic | ||
| frontend_common | ||
| hid_core | ||
| input_common | ||
| network | ||
| qt_common | ||
| shader_recompiler | ||
| tests | ||
| video_core | ||
| web_service | ||
| yuzu | ||
| yuzu_cmd | ||
| yuzu_room_standalone | ||
| .clang-format | ||
| CMakeLists.txt | ||
| dep_hashes.h.in | ||