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present
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Revert "[vk, ogl/IR, dynarmic/IR] friendlier IR identity pointer chasing, inline AA passes (#2565)" (#3249)
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2026-01-01 07:02:44 +01:00 |
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blit_image.cpp
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[refactor, vk] DynamicState, ExtendedDynamicState and VertexInputDynamicState (#3074)
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2026-01-07 06:49:32 +01:00 |
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blit_image.h
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[vk] Implement Shader Read Barrier (#2671)
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2025-10-04 23:58:08 +02:00 |
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fixed_pipeline_state.cpp
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[refactor, vk] DynamicState, ExtendedDynamicState and VertexInputDynamicState (#3074)
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2026-01-07 06:49:32 +01:00 |
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fixed_pipeline_state.h
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[refactor, vk] DynamicState, ExtendedDynamicState and VertexInputDynamicState (#3074)
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2026-01-07 06:49:32 +01:00 |
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maxwell_to_vk.cpp
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[vk, opengl] macro-ify PixelSurface and SurfaceFormat lists (#3060)
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2025-12-30 21:30:34 +01:00 |
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maxwell_to_vk.h
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[dynarmic, common] pagetable clustering (#3215)
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2026-01-13 00:27:31 +01:00 |
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pipeline_helper.h
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Vulkan 1.4 and New Extensions (#93)
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2025-05-09 14:19:51 +00:00 |
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pipeline_statistics.cpp
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Update fmt to allow for v11
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2025-04-10 01:11:22 +02:00 |
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pipeline_statistics.h
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renderer_vulkan.cpp
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[android] Remove all frame skip / frame interpolation code (#3152)
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2025-12-07 00:28:58 +01:00 |
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renderer_vulkan.h
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[vk] Unify RAII in Vulkan (#2679)
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2025-10-08 04:01:24 +02:00 |
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vk_blit_screen.cpp
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[vk, ogl] Add VK_QCOM ZTC, Bspline, Mitchell filter weights, add MMPX filter (#2577)
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2025-10-07 06:35:57 +02:00 |
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vk_blit_screen.h
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gpu: dependency-inject scaling/antialiasing filter state for capture layers
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2024-02-09 09:20:53 -05:00 |
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vk_buffer_cache.cpp
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[renderer_vulkan, buffer_cache] Fixing turnip shenanigans (#3325)
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2026-01-17 10:17:10 +01:00 |
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vk_buffer_cache.h
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[clang, opengl] fix opengl build on PGO build and clang-cl on windows (#3332)
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2026-01-18 02:35:57 +01:00 |
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vk_buffer_cache_base.cpp
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vk_command_pool.cpp
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vk_command_pool.h
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vk_compute_pass.cpp
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[clang, opengl] fix opengl build on PGO build and clang-cl on windows (#3332)
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2026-01-18 02:35:57 +01:00 |
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vk_compute_pass.h
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[video_core] Implement GPU-accelerated texture unswizzling and optimize sparse texture handling (#3246)
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2026-01-13 19:18:08 +01:00 |
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vk_compute_pipeline.cpp
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[vk] only enable statistics bit if graphics debugging is enabled (#243)
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2025-08-13 19:25:52 +02:00 |
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vk_compute_pipeline.h
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vk_descriptor_pool.cpp
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[Vulkan] Descriptor Pool bug fix (#2564)
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2025-09-26 04:58:09 +02:00 |
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vk_descriptor_pool.h
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Rework time service to fix time passing offline.
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2024-01-24 04:26:55 +00:00 |
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vk_fence_manager.cpp
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vk_fence_manager.h
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vk_graphics_pipeline.cpp
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[vk, settings] Disable VIDS on Android and Ungate Advanced EDS (#3281)
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2026-01-08 00:51:26 +01:00 |
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vk_graphics_pipeline.h
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[refactor, vk] DynamicState, ExtendedDynamicState and VertexInputDynamicState (#3074)
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2026-01-07 06:49:32 +01:00 |
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vk_master_semaphore.cpp
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[video_core] Rework GPU Accuracy levels and remove Early Release Fences toggle (#3129)
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2025-12-09 18:11:05 +01:00 |
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vk_master_semaphore.h
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vk_pipeline_cache.cpp
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[vk, qcom] Memory, Samplers, BindingBuffers and UniformBufferAlignment set by hardware capabilities for QCOM. (#3280)
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2026-01-11 05:31:23 +01:00 |
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vk_pipeline_cache.h
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Optimize SpiriV output
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2025-04-12 22:54:32 -03:00 |
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vk_present_manager.cpp
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[vk] use boost::container::deque instead of std::queue for presentation swapchain of frames (#3120)
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2025-12-18 11:29:38 +01:00 |
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vk_present_manager.h
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[vk] use boost::container::deque instead of std::queue for presentation swapchain of frames (#3120)
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2025-12-18 11:29:38 +01:00 |
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vk_query_cache.cpp
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[vk] Remove UniformRing and vkCmdResetQueryPool (#3270)
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2026-01-07 06:52:17 +01:00 |
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vk_query_cache.h
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[vk] Bring Vulkan closer to Spec (#180)
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2025-08-13 18:02:05 +02:00 |
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vk_rasterizer.cpp
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[common, core] remove uneeded memory indirection overhead at startup (#3306)
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2026-01-16 23:39:16 +01:00 |
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vk_rasterizer.h
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[refactor, vk] DynamicState, ExtendedDynamicState and VertexInputDynamicState (#3074)
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2026-01-07 06:49:32 +01:00 |
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vk_render_pass_cache.cpp
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[Vk] Improve Stencil Handling and Fix Read-After-Write Hazard (#235)
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2025-08-23 20:04:48 +02:00 |
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vk_render_pass_cache.h
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vk_resource_pool.cpp
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vk_resource_pool.h
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vk_scheduler.cpp
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[video_core] Implement GPU-accelerated texture unswizzling and optimize sparse texture handling (#3246)
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2026-01-13 19:18:08 +01:00 |
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vk_scheduler.h
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[refactor, vk] DynamicState, ExtendedDynamicState and VertexInputDynamicState (#3074)
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2026-01-07 06:49:32 +01:00 |
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vk_shader_util.cpp
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Revert some wip changes
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2025-04-28 16:14:42 -03:00 |
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vk_shader_util.h
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Revert some wip changes
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2025-04-28 16:14:42 -03:00 |
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vk_staging_buffer_pool.cpp
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revert [vk] StreamBuffer Changes (#2684) (#2707)
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2025-10-10 01:55:43 +02:00 |
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vk_staging_buffer_pool.h
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revert [vk] Fast UBO: fix tracking, resize heuristics, add debug guard (#2695) (#2706)
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2025-10-09 21:37:27 +02:00 |
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vk_state_tracker.cpp
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[refactor, vk] DynamicState, ExtendedDynamicState and VertexInputDynamicState (#3074)
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2026-01-07 06:49:32 +01:00 |
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vk_state_tracker.h
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[refactor, vk] DynamicState, ExtendedDynamicState and VertexInputDynamicState (#3074)
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2026-01-07 06:49:32 +01:00 |
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vk_swapchain.cpp
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[refactor, vk] DynamicState, ExtendedDynamicState and VertexInputDynamicState (#3074)
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2026-01-07 06:49:32 +01:00 |
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vk_swapchain.h
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[refactor, vk] DynamicState, ExtendedDynamicState and VertexInputDynamicState (#3074)
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2026-01-07 06:49:32 +01:00 |
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vk_texture_cache.cpp
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[clang, opengl] fix opengl build on PGO build and clang-cl on windows (#3332)
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2026-01-18 02:35:57 +01:00 |
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vk_texture_cache.h
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[common, core] remove uneeded memory indirection overhead at startup (#3306)
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2026-01-16 23:39:16 +01:00 |
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vk_texture_cache_base.cpp
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vk_texture_manager.cpp
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Some fixes before Release (#92)
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2025-05-08 23:03:52 +00:00 |
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vk_turbo_mode.cpp
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[common] use libc++ provided jthread instead of in-house one (which deadlocks on FBSD 14) (#351)
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2025-10-01 06:59:35 +02:00 |
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vk_turbo_mode.h
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vk_update_descriptor.cpp
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vk_update_descriptor.h
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renderer_vulkan: allow up to 7 swapchain images
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2023-12-16 18:59:44 -05:00 |